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CoilSerpent MK-11

Adversary overview

A serpentine remnant powered by a self-sustaining quantum core; once an energy transport unit, now a wandering storm engine feeding on old-world conduits.

Campaing Frame -Motherboard-

Stat block

Tier
1
Type
Support
Difficulty
12
HP
3
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Lacer Beam
Range: Far
Damage: 1d4+4 (Tech)
Attack Mod: +1
Damage Type: Magical

Features

Passives

Actions

  • Arc Lash
    stress 1

    Mark a Stress to make a standard attack against all targets within Very Close range. On a success, all targets must mark a Stress.

  • Overcharge Coil
    fear 1

    The Coilserpent anchors itself to the ground, opens its mouth, and raises a Tesla coil within. Spend 1 Fear to charge the environment with unstable current. Until its next turn, the battlefield around the Coilserpent within Close range becomes Overloaded Terrain: Tech attacks originating within this area have Advantage, and any creature in the area (including the Coilserpent) takes Minor Tech damage whenever the Spotlight shifts while they are within it.

Reactions

  • Entangle
    stress 1

    When the Coilserpent takes melee damage, mark a Stress to force the attacker to make an Agility reaction roll (12) or become Restrained.

Motives & tactics

Support Lash

Experiences

  • Echo Tracker +1

CoilSerpent MK-11

Tier 1 support

A serpentine remnant powered by a self-sustaining quantum core; once an energy transport unit, now a wandering storm engine feeding on old-world conduits.

Motives & Tactics: Support, Lash

Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 4

ATK: +1 | Lacer Beam: Far | 1d4+4 (Tech) Magical

Experience: Echo Tracker +1

HP:

STRESS:

Features

Entangle - Reaction: When the Coilserpent takes melee damage, mark a Stress to force the attacker to make an Agility reaction roll (12) or become Restrained.
Arc Lash - Action: Mark a Stress to make a standard attack against all targets within Very Close range. On a success, all targets must mark a Stress.
Overcharge Coil - Action: The Coilserpent anchors itself to the ground, opens its mouth, and raises a Tesla coil within. Spend 1 Fear to charge the environment with unstable current. Until its next turn, the battlefield around the Coilserpent within Close range becomes Overloaded Terrain: Tech attacks originating within this area have Advantage, and any creature in the area (including the Coilserpent) takes Minor Tech damage whenever the Spotlight shifts while they are within it.

Discussion

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