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Crown Cadence Model 2

Adversary overview

A Clank bard factory-made willing to serve your command

Stat block

Tier
2
Type
Support
Difficulty
15
HP
6
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Violin
Range: Far
Damage: 2d12+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Automaton

    Spotlighting this adversary must be done a separate adversary's turn. They must command CCM2 to perform a "set piece" that is repeated whenever they are spotlit. An additional fear must be spent to have them switch set pieces.

  • Set Piece: Discordance

    A standard attack is made on 2 targets within range. On a success, the target must mark a Stress.

  • Set Piece: Healing Salvo
    stress 2

    Mark 1 Stress to provide 2 HP back to all members of the CCM2's party.

Actions

  • Set Piece: Terrorizing Tune
    stress 2

    Mark 2 Stress and choose a point within Far range. All targets within Close range of that point must make a presence check. If they fail they mark 1 stress. They must mark 1 stress before every action.

Reactions

  • Dancing Is Fuel

    Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

  • Arcane Deflection
    fear 1

    Spend 1 Fear. Once per scene CCM2 can deflect an attack targeting them or an ally.

Motives & tactics

Performance Souless Loyal

Experiences

  • Performer +3
  • Factory-made +2

Crown Cadence Model 2

Tier 2 support

A Clank bard factory-made willing to serve your command

Motives & Tactics: Performance, Souless, Loyal

Difficulty: 15 | Thresholds: 10/19 | HP: 6 | Stress: 6

ATK: +3 | Violin: Far | 2d12+4 Magical

Experience: Performer +3, Factory-made +2

HP:

STRESS:

Features

Automaton - Passive: Spotlighting this adversary must be done a separate adversary's turn. They must command CCM2 to perform a "set piece" that is repeated whenever they are spotlit. An additional fear must be spent to have them switch set pieces.
Set Piece: Discordance - Passive: A standard attack is made on 2 targets within range. On a success, the target must mark a Stress.
Set Piece: Healing Salvo - Passive: Mark 1 Stress to provide 2 HP back to all members of the CCM2's party.
Set Piece: Terrorizing Tune - Action: Mark 2 Stress and choose a point within Far range. All targets within Close range of that point must make a presence check. If they fail they mark 1 stress. They must mark 1 stress before every action.
Dancing Is Fuel - Reaction: Twice per scene, when a PC rolls a failure with Fear, clear a Stress.
Arcane Deflection - Reaction: Spend 1 Fear. Once per scene CCM2 can deflect an attack targeting them or an ally.

Discussion

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