CyberCop Trooper
A low rent corporate grunt who is willing to engage in fascism for a paycheck and medical.
Motives & Tactics: Coerce, Bully, Threaten, Abuse, Dogpile
A low rent corporate grunt who is willing to engage in fascism for a paycheck and medical.
CyberCop Troopers are the disposable muscle of corporate power, issued just enough authority to abuse and never enough to question. They delight in stress-testing the limits of their jurisdiction, mistaking borrowed power for personal importance. Loud, cocksure, and perpetually one bad decision away from catastrophe, they care far more about their own comfort and survival than any corporate mandate. In groups, they never back down. Individually, they fold like cheap paper.
Troopers gain an additional 2 damage for each member of the squad in action. When an ally marks their final Hit Point, the Troopers mark 1 Stress.
When a Trooper marks their final Stress, they gain Disadvantage on all rolls, but the damage they deal is always treated as one Severity higher.
Troopers have Advantage on attacks rolls against unarmed targets.
Spend a Fear to choose a target and spotlight all Cybercops within Close range of them. They either move into Melee range of the target or attack with a ranged weapon and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
Tier 1 standard
A low rent corporate grunt who is willing to engage in fascism for a paycheck and medical.
Motives & Tactics: Coerce, Bully, Threaten, Abuse, Dogpile
Difficulty: 10 | Thresholds: 13/18 | HP: 3 | Stress: 3
ATK: +1 | Riot Baton: Melee | 1d6+4 Physical
Experience: —
HP:
STRESS:
A low rent corporate grunt who is willing to engage in fascism for a paycheck and medical.
Motives & Tactics: Coerce, Bully, Threaten, Abuse, Dogpile
CyberCop Troopers are the disposable muscle of corporate power, issued just enough authority to abuse and never enough to question. They delight in stress-testing the limits of their jurisdiction, mistaking borrowed power for personal importance. Loud, cocksure, and perpetually one bad decision away from catastrophe, they care far more about their own comfort and survival than any corporate mandate. In groups, they never back down. Individually, they fold like cheap paper.
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No subclasses available.
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