Skip to content

Danger Dingo

Adversaries Designed by James Bratten • Art by Erik Wilson

Adversary overview

Danger Dingoes are roughly the size of mastiffs, with absurdly long and sharp fangs that make them look "almost prehistoric." The fur on their faces looks like heavy metal corpse paint.

From Dungeon Crawler Carl.

“These aren’t the cute, cuddly, baby-eating puppies from the land down under. No, mate. The Danger Dingo features a stronger body, sharper teeth, and a penchant for black metal bands such as Dimmu Borgir and Satyricon. Where there are dingoes, their Kobold riders and slave masters usually aren’t far behind.”

Stat block

Tier
1
Type
Skulk
Difficulty
11
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Crowd Kill

    If the Danger Dingo makes a successful standard attack and another Danger Dingo is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

  • Mosh Pit!

    When the Danger Dingo is within Melee range of a creature and at least one other Danger Dingo is within Close range, all attacks against that creature have advantage.

Actions

Reactions

Motives & tactics

Scare Work as a pack Overwhelm with numbers

Experiences

  • Get this pit started +2

Danger Dingo

Tier 1 skulk

Danger Dingoes are roughly the size of mastiffs, with absurdly long and sharp fangs that make them look "almost prehistoric." The fur on their faces looks like heavy metal corpse paint.

Motives & Tactics: Scare, Work as a pack, Overwhelm with numbers

Difficulty: 11 | Thresholds: 6 / 10 | HP: 4 | Stress: 3

ATK: +2 | Bite: Melee | 1d6+2 Physical

Experience: Get this pit started +2

HP:

Stress:

Features

Crowd Kill – Passive: If the Danger Dingo makes a successful standard attack and another Danger Dingo is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

Mosh Pit! – Passive: When the Danger Dingo is within Melee range of a creature and at least one other Danger Dingo is within Close range, all attacks against that creature have advantage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.