Dao
Adversary overview
A cunning Djinn that hails from earthen element origins.
Rather than die fighting the Dao will often try to run away or bargain for its life. Yet they cannot be trusted and will betray a person in a heart beat. They are often used as guardians and wardens as their egotistical nature makes them prime targets into being tricked or trapped.
Stat block
Standard attack
Features
Passives
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Earth Glide
The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Actions
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Invisibility
Once per scene can become invisible. Can spend a fear to use this as a reaction to damage
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Move Earth
Spend 1 fear per creature affected. Creatures are entangled by the earth, making an agility check to dodge out of the way. Any creature that fails their roll are vulnerable and take 1 hit from the Genie's Dao.
Alternatively this skill can be used to slam one PC for 4d12+10 damage
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Elemental Surge
Once per scene the Genie can summon an elemental surge which spawns 6 Elemental Sparks or 1 Greater Earth Elemental.
Reactions
Motives & tactics
Experiences
- Shrewd Negotiator +0
Dao
Tier 3 solo
A cunning Djinn that hails from earthen element origins.
Motives & Tactics: Greedy, Trickster, Egotistical
Difficulty: 17 | Thresholds: 20 / 35 | HP: 7 | Stress: 5
ATK: 0 | Dao Staff: Melee | 4d8+4 Magical
Experience: Shrewd Negotiator +0
HP:
Stress:
Features
Earth Glide – Passive: The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Invisibility – Action: Once per scene can become invisible. Can spend a fear to use this as a reaction to damage
Move Earth – Action: Spend 1 fear per creature affected. Creatures are entangled by the earth, making an agility check to dodge out of the way. Any creature that fails their roll are vulnerable and take 1 hit from the Genie's Dao. Alternatively this skill can be used to slam one PC for 4d12+10 damage
Elemental Surge – Action: Once per scene the Genie can summon an elemental surge which spawns 6 Elemental Sparks or 1 Greater Earth Elemental.
Dao
Rather than die fighting the Dao will often try to run away or bargain for its life. Yet they cannot be trusted and will betray a person in a heart beat. They are often used as guardians and wardens as their egotistical nature makes them prime targets into being tricked or trapped.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dao Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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