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Dareatha The Slashtongue

Adversary overview

A snakish humaniod daemon of pleasure with 6 hands casting powerful spells to control and tortured the battlefield

This boss fight is used like a sneaky mage and is best used in a multi-phase boss fight! She was fun to run and my players love her so much to fight!

Stat block

Tier
2
Type
Solo
Difficulty
18
HP
7
Stress
8
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Cutting Words
Range: Very Far
Damage: 2d10+5
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Seduce
    stress 1

    Spend a Fear to choose a target who is in Close range. The Dareatha leads the hurling and promises to fulfill their desires. The target must make a Presence Reaction Roll. On a failure, the target marks 1d6+1 Stress. On a success, they must mark a Stress.

  • Dominating Command

    When Dareatha takes damage from an attack within Close range, PC attacks another PC within range instead. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Dominating Command” action.

  • Shadow Shift
    stress 1

    Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

  • Glass Shards Eruption
    fear 1

    Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d20+2 physical damage and are Restrained by the glass shards. Targets who succeed take half damage and move out of the Eruption.

  • Blades of Perfection
    stress 1

    Spend a Fear to unleash a precise hail of magical swords. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12+6 magic damage. Targets who succeed take half damage.

Actions

  • Refresh Dominating Command
    stress 1

    Mark a Stress to refresh Dareatha's “Dominating Command” reaction.

Reactions

  • Momentum

    When this Dareatha makes a successful attack against a PC, you gain Fear.

Motives & tactics

Seek Pleasure Seek power Shatter Will Inflict Pain

Experiences

  • Magical Knowledge +2
  • Strategize +2
  • Seduce +4

Dareatha The Slashtongue

Tier 2 solo

A snakish humaniod daemon of pleasure with 6 hands casting powerful spells to control and tortured the battlefield

Motives & Tactics: Seek Pleasure, Seek power, Shatter Will, Inflict Pain

Difficulty: 18 | Thresholds: 14/26 | HP: 7 | Stress: 8

ATK: +4 | Cutting Words: Very Far | 2d10+5 Magical

Experience: Magical Knowledge +2, Strategize +2, Seduce +4

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this Dareatha makes a successful attack against a PC, you gain Fear.
Seduce - Passive: Spend a Fear to choose a target who is in Close range. The Dareatha leads the hurling and promises to fulfill their desires. The target must make a Presence Reaction Roll. On a failure, the target marks 1d6+1 Stress. On a success, they must mark a Stress.
Dominating Command - Passive: When Dareatha takes damage from an attack within Close range, PC attacks another PC within range instead. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Dominating Command” action.
Refresh Dominating Command - Action: Mark a Stress to refresh Dareatha's “Dominating Command” reaction.
Shadow Shift - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
Glass Shards Eruption - Passive: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d20+2 physical damage and are Restrained by the glass shards. Targets who succeed take half damage and move out of the Eruption.
Blades of Perfection - Passive: Spend a Fear to unleash a precise hail of magical swords. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12+6 magic damage. Targets who succeed take half damage.

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