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Dark Market Nightwell Harvester

Adversary overview

An Amani troll, part of a faction of the Dark Market that is not strictly aligned with Marjorie Greydawn. They seek the remnant power of the Nightwell for their own designs.

tl;dr

This unit has 2 phases, plus an extra phase.

This unit has two relevant Countdowns, shared across the whole scene (they are not unit specific):

“A good day’s work!” starts at 10. This countdown is the “fail” condition for the encounter. It is reduced by 1 each time a Dark Market Nightwell Harvester successfully escapes with harvested Nightwell.

“Dark Market Harvesters” starts at 20. This countdown is the “summoning pool” for the Dark Market Nightwell Harvesters. This count goes down by 1 every time a Dark Market Harvester dies or escapes. Every time this count goes down by 1, a new Dark Market Harvester spawns at the edge of the scene. Once it reaches 0, no more enemies spawn.

When this unit first spawns, its goal should be to rush to the Nightwell and use Harvest the Nightwell.
Once it has done so, it should attempt to escape the scene without being killed.

If they escape, the countdown “A good day’s work!” counts down by 1. When “A good day’s work!” reaches 0, the players fail the encounter, and all remaining adversaries retreat, having accomplished their goal.

This unit has additional actions and reactions that assist them in escaping from the PCs. Up to 5 of these units can be Spotlighted at once by spending 2 Fear instead of 1.

Because this is a hostage situation, if the players allow Juniper Brightwing to die, they are heavily punished by making enemies much more dangerous and increasing the number of enemies that can potentially escape with the harvested Nightwell.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Personal Defense Weapon
Range: Melee
Damage: 2d8+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Supply Chain

    When this unit spawns, whether at the beginning of the encounter, or when summoned midway through the encounter, it spawns at the edge of the scene.

    When this unit dies or successfully escapes the scene, the countdown "Dark Market Harvesters" goes down by 1 and a new Dark Market Nightwell Harvester unit spawns at the edge of the scene.

    When the countdown "Dark Market Harvesters" reaches 0, no further Dark Market Nightwell Harvester units may spawn.

  • Hahaha, they're never gonna catch us, mon, run like the wind!

    When this unit reaches the edge of the scene while they have the unique condition "Nightwell", they leave the scene, and the countdown "A good day's work!" counts down by 1.

  • We got a hostage, mon! Don't any of you do a thing!

    If Juniper Brightwing dies, the countdown "Dark Market Harvesters" regains 5 count. All Dark Market Nightwell Harvester units' Difficulty is reduced by 3, but deal double damage, and using their Experiences as part of their features no longer spends Fear.

Actions

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

  • Harvest the Nightwell, mon!

    If this unit is within Very Close range of the Nightwell, this unit may take an action to Harvest the Nightwell. If they do so, they gain the unique condition "Nightwell".

  • Double timin' it, mon!
    stress 1

    If there are no hostile creatures within Melee range of it, this unit may mark 1 Stress to move to Far range instead of Close.

    If a hostile creature is within Melee range of this unit, they may still attempt to move to Far range but trigger an attack of opportunity. They may spend a Fear to add the experience "Leg it!" to its Difficulty score for this attack. If the attack of opportunity hits them, this ability is cancelled and they can only move to Close range as usual.

Reactions

  • Don't get in our way!
    stress 1

    When a hostile creature ends its action within Melee range of this unit, it may mark 1 Stress to make a Personal Defense Weapon attack against that creature. If it hits the creature, this attack knocks them back to Close range of this unit. If the creature reduces the wound to Nothing, this attack only knocks them back to Very Close range instead.

    This unit may spend a Fear to add the Experience "Ey, mon, back off, this is ours!" to this attack.

Motives & tactics

Harvest the Nightwell! Escape!

Experiences

  • Leg it! +3
  • Ey, mon, back off, this is ours! +2

Dark Market Nightwell Harvester

Tier 2 skulk

An Amani troll, part of a faction of the Dark Market that is not strictly aligned with Marjorie Greydawn. They seek the remnant power of the Nightwell for their own designs.

Motives & Tactics: Harvest the Nightwell!, Escape!

Difficulty: 13 | Thresholds: 9/18 | HP: 3 | Stress: 3

ATK: +2 | Personal Defense Weapon: Melee | 2d8+3 Physical

Experience: Leg it! +3, Ey, mon, back off, this is ours! +2

HP:

STRESS:

Features

Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Harvest the Nightwell, mon! - Action: If this unit is within Very Close range of the Nightwell, this unit may take an action to Harvest the Nightwell. If they do so, they gain the unique condition "Nightwell".
Double timin' it, mon! - Action: If there are no hostile creatures within Melee range of it, this unit may mark 1 Stress to move to Far range instead of Close. If a hostile creature is within Melee range of this unit, they may still attempt to move to Far range but trigger an attack of opportunity. They may spend a Fear to add the experience "Leg it!" to its Difficulty score for this attack. If the attack of opportunity hits them, this ability is cancelled and they can only move to Close range as usual.
Supply Chain - Passive: When this unit spawns, whether at the beginning of the encounter, or when summoned midway through the encounter, it spawns at the edge of the scene. When this unit dies or successfully escapes the scene, the countdown "Dark Market Harvesters" goes down by 1 and a new Dark Market Nightwell Harvester unit spawns at the edge of the scene. When the countdown "Dark Market Harvesters" reaches 0, no further Dark Market Nightwell Harvester units may spawn.
Don't get in our way! - Reaction: When a hostile creature ends its action within Melee range of this unit, it may mark 1 Stress to make a Personal Defense Weapon attack against that creature. If it hits the creature, this attack knocks them back to Close range of this unit. If the creature reduces the wound to Nothing, this attack only knocks them back to Very Close range instead. This unit may spend a Fear to add the Experience "Ey, mon, back off, this is ours!" to this attack.
Hahaha, they're never gonna catch us, mon, run like the wind! - Passive: When this unit reaches the edge of the scene while they have the unique condition "Nightwell", they leave the scene, and the countdown "A good day's work!" counts down by 1.
We got a hostage, mon! Don't any of you do a thing! - Passive: If Juniper Brightwing dies, the countdown "Dark Market Harvesters" regains 5 count. All Dark Market Nightwell Harvester units' Difficulty is reduced by 3, but deal double damage, and using their Experiences as part of their features no longer spends Fear.

Discussion

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