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Dekanid Broodmother

Adversaries Designed by Rafe

Adversary overview

A giant, 10-legged spider that defends its nest and its brood to the death.

A giant, 10-legged spider that defends its nest and its brood to the death.

Stat block

Tier
2
Type
Leader
Difficulty
14
HP
6
Stress
4
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fangs
Range: Melee
Damage: 2d8+6
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Broodmother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Actions

  • Summon Brood
    stress 1

    Once per scene, you can mark a Stress to summon 1d4+2 Dekanid Broodlings, which appear at Far range.

Reactions

  • Venomous Fangs
    fear 1

    When the Broodmother makes a successful attack against a target, spend a Fear to deal an additional 2d4+4 physical damage and Poison them until their next rest or they succeed on a Strength Roll (14). After succeeding on an action roll while Poisoned in this way, the target must roll a d6. On a result of 2 or lower, they must mark a Stress or the success becomes a failure.

Motives & tactics

Defend the Nest Hunt Poison

Experiences

  • Stealth +3

Dekanid Broodmother

Tier 2 leader

A giant, 10-legged spider that defends its nest and its brood to the death.

Motives & Tactics : Defend the Nest, Hunt, Poison

Difficulty : 14 | Thresholds : 13/24 | HP : 6 | Stress : 4

ATK : +5 | Fangs : Melee | 2d8+6 Physical

Experience : Stealth +3

HP :

STRESS :

Features

Terrifying - Passive : When the Broodmother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Summon Brood - Action : Once per scene, you can mark a Stress to summon 1d4+2 Dekanid Broodlings, which appear at Far range.
Venomous Fangs - Reaction : When the Broodmother makes a successful attack against a target, spend a Fear to deal an additional 2d4+4 physical damage and Poison them until their next rest or they succeed on a Strength Roll (14). After succeeding on an action roll while Poisoned in this way, the target must roll a d6. On a result of 2 or lower, they must mark a Stress or the success becomes a failure.

Discussion

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