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Captain Sulu of the 7th Divsion

Adversary overview

Stat block

Tier
3
Type
Leader
Difficulty
18
HP
8
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
38
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Perfect Spear
Range: Very Close
Damage: 3d10+8
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Terrifying
    fear 1

    When the Captain makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.

Actions

  • Unparalleled Skill
    stress 1

    Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.

  • The Captain of the 7th Division
    fear 1

    Spend a Fear to spotlight two 7th Division members.

  • Grisly Harpoon
    fear 1

    Spend 1 fear to cast a harpoon of blood into a PC. It deals one standard attack and restrains and makes the character vulnerable. Mark 1 stress to pull the PC towards you in melee range. PCs can make make an opposing strength checks to resist being moved.

  • Blood Puppet
    fear 3

    Spend 3 Fear to make a character roll a presence check. If they fail you take control of them. The player gets a presence check to escape their grasp after they do an action.

Reactions

  • Mutual Suffering
    fear 2

    When a PC attacks you spend 1 fear to reflect the damage back at the PC.

Motives & tactics

Insane The Hunt Inspiring

Experiences

  • Tracker +3

Captain Sulu of the 7th Divsion

Tier 3 leader

Motives & Tactics: Insane, The Hunt, Inspiring

Difficulty: 18 | Thresholds: 20/38 | HP: 8 | Stress: 5

ATK: +5 | Perfect Spear: Very Close | 3d10+8 Physical

Experience: Tracker +3

HP:

STRESS:

Features

Terrifying - Passive: When the Captain makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Unparalleled Skill - Action: Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.
The Captain of the 7th Division - Action: Spend a Fear to spotlight two 7th Division members.
Grisly Harpoon - Action: Spend 1 fear to cast a harpoon of blood into a PC. It deals one standard attack and restrains and makes the character vulnerable. Mark 1 stress to pull the PC towards you in melee range. PCs can make make an opposing strength checks to resist being moved.
Mutual Suffering - Reaction: When a PC attacks you spend 1 fear to reflect the damage back at the PC.
Blood Puppet - Action: Spend 3 Fear to make a character roll a presence check. If they fail you take control of them. The player gets a presence check to escape their grasp after they do an action.

Discussion

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