Captain Sulu of the 7th Divsion
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Motives & Tactics: Insane, The Hunt, Inspiring
When the Captain makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.
Spend a Fear to spotlight two 7th Division members.
Spend 1 fear to cast a harpoon of blood into a PC. It deals one standard attack and restrains and makes the character vulnerable. Mark 1 stress to pull the PC towards you in melee range. PCs can make make an opposing strength checks to resist being moved.
Spend 3 Fear to make a character roll a presence check. If they fail you take control of them. The player gets a presence check to escape their grasp after they do an action.
When a PC attacks you spend 1 fear to reflect the damage back at the PC.
Tier 3 leader
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Motives & Tactics: Insane, The Hunt, Inspiring
Difficulty: 18 | Thresholds: 20/38 | HP: 8 | Stress: 5
ATK: +5 | Perfect Spear: Very Close | 3d10+8 Physical
Experience: Tracker +3
HP:
STRESS:
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Motives & Tactics: Insane, The Hunt, Inspiring
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
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