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Demonic Cell Leader

Adversaries Designed by Dlugsby • Art by Dlugsby

Adversary overview

Leader of a local demon cult cell, chosen to recieve gifts of the patron. They are in contract, so they can tap into demonic energies. Instilling fear in younger followers is their bread and butter.

Best used as a leader of a group of demonic allies. Buffs them , generates fear for the GM and tries to stay in far range.

Stat block

Tier
3
Type
Leader
Difficulty
17
HP
9
Stress
7
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Corrupted Energy Blast
Range: Far
Damage: 3d8+4
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Motivate by example

    Succesful attack generates 1 Fear. If the damage inflicted is severe generate 2 Fear.

Actions

  • Serve the Contract
    fear 1

    Spotlight 1d4 allies in far range.

  • Mantle of the Patron
    stress 1

    Envelope number of allies equal to unmarked stress slots with protective force. They get resistance to phy attacks. Lasts until target recieves major damage.

Reactions

  • Chains of servitude
    stress 1

    When damage can mark a stress to restrain the attacker. Target must succeed in reaction roll to escape. Each spotlight when still restrained target marks 1 stress.

Motives & tactics

Terrify Lead local cell Attack from safety Call upon patron Striked deals Manipulate

Experiences

  • Occult +3
  • Terrify +2

Demonic Cell Leader

Tier 3 leader

Leader of a local demon cult cell, chosen to recieve gifts of the patron. They are in contract, so they can tap into demonic energies. Instilling fear in younger followers is their bread and butter.

Motives & Tactics: Terrify, Lead local cell, Attack from safety, Call upon patron, Striked deals, Manipulate

Difficulty: 17 | Thresholds: 18 / 30 | HP: 9 | Stress: 7

ATK: +4 | Corrupted Energy Blast: Far | 3d8+4 Magical

Experience: Occult +3, Terrify +2

HP:

Stress:

Features

Motivate by example – Passive: Succesful attack generates 1 Fear. If the damage inflicted is severe generate 2 Fear.

Serve the Contract – Action: Spotlight 1d4 allies in far range.

Mantle of the Patron – Action: Envelope number of allies equal to unmarked stress slots with protective force. They get resistance to phy attacks. Lasts until target recieves major damage.

Chains of servitude – Reaction: When damage can mark a stress to restrain the attacker. Target must succeed in reaction roll to escape. Each spotlight when still restrained target marks 1 stress.

Discussion

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