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Deputy

Adversaries Designed by Minds Eye

Adversary overview

A sun-baked lawman with a shiny badge and a quicker trigger finger than conscience.

A sun-baked lawman with a shiny badge and a quicker trigger finger than conscience.

Stat block

Tier
1
Type
Ranged
Difficulty
11
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
8
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Revolver
Range: Far
Damage: 1d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Lawman

    PCs who openly defy this adversary draw immediate attention.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Arrest Make it through the day Pin down Profit

Experiences

  • Local Knowledge +3

Deputy

Tier 1 ranged

A sun-baked lawman with a shiny badge and a quicker trigger finger than conscience.

Motives & Tactics: Arrest, Make it through the day, Pin down, Profit

Difficulty: 11 | Thresholds: 4/8 | HP: 4 | Stress: 3

ATK: +2 | Revolver: Far | 1d6+2 Physical

Experience: Local Knowledge +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Lawman - Passive: PCs who openly defy this adversary draw immediate attention.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.