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Devil Dog

Adversaries Designed by This Guy Games • Art by Dan Robbins

Adversary overview

These Hell Hounds can only be seen by those brought back from death. They have one objective- consume.

These Hell Hounds can only be seen by those brought back from death. They have one objective- consume.

Those that can see them can describe others what they look like: their bodies are twisted, with bones jutting out of the flash which is in a clear state of decay. They drool black ooze, and pace around area sniffing the air every now and then. The smell, oh god the smell. Rotting flesh, mixed with shit.

Stat block

Tier
2
Type
Standard
Difficulty
14
HP
5
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d8+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Multiattack

    The Devil Dog can attack with its bite and claws.

    Claws: Melee. 2d6+2 Physical

  • Invisible

    Only those that have been brought back from the brink of death can see the Devil Dogs.
    Those that can't see them roll with disadvantage on the attack, and attacks against them have advantage.
    Those that can see the Dogs can use a hope to try and guide their allies, negating dosadvantage.

Actions

  • Howl

    The howls of this invisible beast echo throughtout the cavern disorienting you. How can you gather your senses and strength? Do an applicable reaction roll. Failure: You are paralysed and cannot move on your next go as the fear takes over you. If the next attack hits you, it is a crit.

Reactions

Motives & tactics

Kill Consume

Experiences

Devil Dog

Tier 2 standard

These Hell Hounds can only be seen by those brought back from death. They have one objective- consume.

Motives & Tactics: Kill, Consume

Difficulty: 14 | Thresholds: 11/23 | HP: 5 | Stress: 3

ATK: +3 | Bite: Melee | 2d8+2 Physical

Experience:

HP:

STRESS:

Features

Multiattack - Passive: The Devil Dog can attack with its bite and claws. Claws: Melee. 2d6+2 Physical
Invisible - Passive: Only those that have been brought back from the brink of death can see the Devil Dogs. Those that can't see them roll with disadvantage on the attack, and attacks against them have advantage. Those that can see the Dogs can use a hope to try and guide their allies, negating dosadvantage.
Howl - Action: The howls of this invisible beast echo throughtout the cavern disorienting you. How can you gather your senses and strength? Do an applicable reaction roll. Failure: You are paralysed and cannot move on your next go as the fear takes over you. If the next attack hits you, it is a crit.

Discussion

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