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Doru

Adversaries Designed by IamWJC • Art by Caleb Cleveland

Adversary overview

A creature of the night created by a powerful vampire. They hunger for blood, searching for any means to slake their eternal thirst.

Based on the Vampire Spawn from Chris Davidson’s Gothic Horror Toolbox: https://heartofdaggers.com/products/the-gothic-horror-toolbox/

Stat block

Tier
1
Type
Bruiser
Difficulty
14
HP
6
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d8+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Climber

    Doru climbs just as easily as they run and can even climb upside down.

Actions

  • Vampire Bite
    fear 1

    Spend a Fear to make an attack against a Restrained target. On a success, the target takes 2d8+8 direct magic damage and cannot clear HP marked from this attack until they take a Long Rest. The Vampire Spawn has advantage on all attacks for the rest of the scene.

Reactions

  • Unnatural Strength
    stress 1

    When a Vampire Spawn makes a successful standard attack, mark a Stress to Restrain the target. While Restrained, the target cannot teleport away by any means, and can only break free with a successful Strength or Finesse Roll.

Motives & tactics

Keep to the shadows Avoid bright light Pick off stragglers

Experiences

  • Hunger for Blood +2

Doru

Tier 1 bruiser

A creature of the night created by a powerful vampire. They hunger for blood, searching for any means to slake their eternal thirst.

Motives & Tactics: Keep to the shadows, Avoid bright light, Pick off stragglers

Difficulty: 14 | Thresholds: 8 / 14 | HP: 6 | Stress: 4

ATK: +2 | Claws: Melee | 1d8+5 Physical

Experience: Hunger for Blood +2

HP:

Stress:

Features

Climber – Passive: Doru climbs just as easily as they run and can even climb upside down.

Vampire Bite – Action: Spend a Fear to make an attack against a Restrained target. On a success, the target takes 2d8+8 direct magic damage and cannot clear HP marked from this attack until they take a Long Rest. The Vampire Spawn has advantage on all attacks for the rest of the scene.

Unnatural Strength – Reaction: When a Vampire Spawn makes a successful standard attack, mark a Stress to Restrain the target. While Restrained, the target cannot teleport away by any means, and can only break free with a successful Strength or Finesse Roll.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.