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Dread Thrall

Adversaries Designed by Ivory Creative Press

Adversary overview

Terrifying, multi-limbed manifestations of Dread.

The Dread Thralls are manifestations of Fear used by the Domain God of Dread to protect their temple and those that they protect within it.

Stat block

Tier
2
Type
Minion
Difficulty
13
HP
1
Stress
1
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Unsettling Touch
Range: Melee
Damage: 7
Attack Mod: +1
Damage Type: Magical

Features

Passives

  • Minion (7)

    The Minion is defeated when they take any damage. For every 7 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Dread Movement

    The Dread Thralls can move up to Far distance on its activation.

Actions

  • Paired Maw Beams

    Spend a Fear when spotlighting a Dread Thralls and activate 1 additional Dread Thrall within Far Range. The Thralls then attack in pairs, positioning themselves within Very Close range of a target being sure that the target is directly in-between them. Make 1 attack roll for the pair of Thralls as they fire a necrotic beam from 1 Thrall to the other, dealing 2d8+7 magic damage on a success and forcing the PC to lose a Hope and the GM gains a Fear.

Reactions

Motives & tactics

Terrify Consume hope Inflict fear Attack in pairs

Experiences

  • Unsettling +2
  • Voices of the dead +2

Dread Thrall

Tier 2 minion

Terrifying, multi-limbed manifestations of Dread.

Motives & Tactics: Terrify, Consume hope, Inflict fear, Attack in pairs

Difficulty: 13 | Thresholds: 1 / 1 | HP: 1 | Stress: 1

ATK: +1 | Unsettling Touch: Melee | 7 Magical

Experience: Unsettling +2, Voices of the dead +2

HP:

Stress:

Features

Minion (7) – Passive: The Minion is defeated when they take any damage. For every 7 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Dread Movement – Passive: The Dread Thralls can move up to Far distance on its activation.

Paired Maw Beams – Action: Spend a Fear when spotlighting a Dread Thralls and activate 1 additional Dread Thrall within Far Range. The Thralls then attack in pairs, positioning themselves within Very Close range of a target being sure that the target is directly in-between them. Make 1 attack roll for the pair of Thralls as they fire a necrotic beam from 1 Thrall to the other, dealing 2d8+7 magic damage on a success and forcing the PC to lose a Hope and the GM gains a Fear.

Discussion

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