Dread Thrall
Adversary overview
Terrifying, multi-limbed manifestations of Dread.
The Dread Thralls are manifestations of Fear used by the Domain God of Dread to protect their temple and those that they protect within it.
Stat block
Standard attack
Features
Passives
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Minion (7)
The Minion is defeated when they take any damage. For every 7 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
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Dread Movement
The Dread Thralls can move up to Far distance on its activation.
Actions
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Paired Maw Beams
Spend a Fear when spotlighting a Dread Thralls and activate 1 additional Dread Thrall within Far Range. The Thralls then attack in pairs, positioning themselves within Very Close range of a target being sure that the target is directly in-between them. Make 1 attack roll for the pair of Thralls as they fire a necrotic beam from 1 Thrall to the other, dealing 2d8+7 magic damage on a success and forcing the PC to lose a Hope and the GM gains a Fear.
Reactions
Motives & tactics
Experiences
- Unsettling +2
- Voices of the dead +2
Dread Thrall
Tier 2 minion
Terrifying, multi-limbed manifestations of Dread.
Motives & Tactics: Terrify, Consume hope, Inflict fear, Attack in pairs
Difficulty: 13 | Thresholds: 1 / 1 | HP: 1 | Stress: 1
ATK: +1 | Unsettling Touch: Melee | 7 Magical
Experience: Unsettling +2, Voices of the dead +2
HP:
Stress:
Features
Minion (7) – Passive: The Minion is defeated when they take any damage. For every 7 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Dread Movement – Passive: The Dread Thralls can move up to Far distance on its activation.
Paired Maw Beams – Action: Spend a Fear when spotlighting a Dread Thralls and activate 1 additional Dread Thrall within Far Range. The Thralls then attack in pairs, positioning themselves within Very Close range of a target being sure that the target is directly in-between them. Make 1 attack roll for the pair of Thralls as they fire a necrotic beam from 1 Thrall to the other, dealing 2d8+7 magic damage on a success and forcing the PC to lose a Hope and the GM gains a Fear.
Dread Thrall
The Dread Thralls are manifestations of Fear used by the Domain God of Dread to protect their temple and those that they protect within it.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dread Thrall Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.