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Drogbim ‘The Liberator’ Firesorrow

Adversaries Designed by Janoeszki • Art by Sybe Rijpstra

Adversary overview

Katari Seraph, Champion of Cayden Cailean, Ally format using PC rules and Domain cards as Features

I created a PC up untill 8th Level (Same as I plan to have my players). I selected Domain Cards and Level Up Improvements as I would play the PC. Eventually I selected the 5 core abilities that I wanted to implement and made according Passives, Actions and Reactions.
I implemented an Armor Slots Token system, linked to I Am Your Shield Level 1 Valor Ability to have the GM(N)PC a means to defend itself like the PCs.
The Action Rolls are also made with the Duality Dice by the GM. If the result is with Hope, the Hope is given to a willing Ally.

This is a draft for a One-Shot I am planning to do with my beloved PC, a Katari Seraph, Sorcerer multiclass (Pathfinder 2nd Edition Catfolk Champion, Sorcerer Archetype) because the campaign was cancelled and I have taken it upon myself to finish it and want my PC to be a part of it without losing the essence of the Shielding and Healing Cat Tank!

Stat block

Tier
4
Type
Support
Difficulty
11
HP
9
Stress
9
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
21
Major Damage — Mark 2 HP Major
Mark 2 HP
44
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rapier Thrust
Range: Melee
Damage: 4d8+10 (30)
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Restoration (Level 6 Splendor Spell)

    Place 5 tokens on this card. Touch a creature and spend any number of tokens to clear 2 Hit Points or 2 Stress for each token spent. You can also spend a token from this card when touching a creature to clear the Vulnerable condition or heal a physical or magical ailment. When you take a long rest, clear all unspent tokens

Actions

  • Shield Aura (Level 8 Splendor Spell)
    stress 1

    Mark a Stress to cast a protective aura on a target within Very Close range. When the target marks an Armor Slot, they reduce the severity of the attack by an additional threshold. If this spell causes a creature who would be damaged to instead mark no Hit Points, the effect ends.
    You can only hold Shield Aura on one creature at a time

  • Sun Blade (Level 1 Arcana Spell)

    Place 5 Spell Tokens on this card. Drogbim gains the following attack option: Far - xd10 (6 - 12 - 18 - 24 - 30) Magical damage. When you succeed on a Spellcast Attack Roll you deal an amount of damage equal to the amount of Tokens spent, Mark 1 Stress to replenish Tokens (5)

Reactions

  • Liberating Step (I Am Your Shield, Level 1 Valor Ability)
    stress 1

    When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can spend any number of Armor Slot Tokens.

  • Blessed Strike (Second Wind, Level 3 Splendor Ability)

    Once per rest, when you succeed on an attack against an adversary, you can clear 3 Stress or a Hit Point. On a success with Hope, you also clear 3 Stress or a Hit Point on an ally within Close range of you.

Motives & tactics

Shield Allies Divine Strikes

Experiences

  • Giant Slayer +2
  • Divine Reflexes +2
  • Imprecise Scent +2

Drogbim ‘The Liberator’ Firesorrow

Tier 4 support

Katari Seraph, Champion of Cayden Cailean, Ally format using PC rules and Domain cards as Features

Motives & Tactics: Shield Allies, Divine Strikes

Difficulty: 11 | Thresholds: 21 / 44 | HP: 9 | Stress: 9

ATK: +5 | Rapier Thrust: Melee | 4d8+10 (30) Magical

Experience: Giant Slayer +2, Divine Reflexes +2, Imprecise Scent +2

HP:

Stress:

Features

Restoration (Level 6 Splendor Spell) – Passive: Place 5 tokens on this card. Touch a creature and spend any number of tokens to clear 2 Hit Points or 2 Stress for each token spent. You can also spend a token from this card when touching a creature to clear the Vulnerable condition or heal a physical or magical ailment. When you take a long rest, clear all unspent tokens

Shield Aura (Level 8 Splendor Spell) – Action: Mark a Stress to cast a protective aura on a target within Very Close range. When the target marks an Armor Slot, they reduce the severity of the attack by an additional threshold. If this spell causes a creature who would be damaged to instead mark no Hit Points, the effect ends. You can only hold Shield Aura on one creature at a time

Sun Blade (Level 1 Arcana Spell) – Action: Place 5 Spell Tokens on this card. Drogbim gains the following attack option: Far - xd10 (6 - 12 - 18 - 24 - 30) Magical damage. When you succeed on a Spellcast Attack Roll you deal an amount of damage equal to the amount of Tokens spent, Mark 1 Stress to replenish Tokens (5)

Liberating Step (I Am Your Shield, Level 1 Valor Ability) – Reaction: When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can spend any number of Armor Slot Tokens.

Blessed Strike (Second Wind, Level 3 Splendor Ability) – Reaction: Once per rest, when you succeed on an attack against an adversary, you can clear 3 Stress or a Hit Point. On a success with Hope, you also clear 3 Stress or a Hit Point on an ally within Close range of you.

Discussion

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