Drowned One
Adversary overview
An otherworldly entity who appears to be the silhouette of a humanoid during rainfall
Hailing from another dimension, they walk amongst us, unseen. They’ve studied humanoids for a very long time, and covet the water trapped within our bodies. It seems to be the only thing they can interact with and they have a strong sense for it.
Stat block
Standard attack
Features
Passives
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Unseen
While stalking, the adversary is considered hidden and invisible unless doused with a water containing liquid. Solid objects like sheets will not do as the creature exists only partially in this realm. The part of its existence extending into this dimension only interacts with water.
If the adversary walks across a surface containing water, even remnants of it, traces of their passage (ie. footprints) may be revealed to the astute observer.
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Only water can touch me
The only thing their existence extruded into this plane can interact with is water. Therefore normal weaponry simply cannot hurt the adversary. At best a weapon successfully connecting with their silhouette, simply shoves them up to close range in the direction of the weapon's swing.
Actions
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Sweat Extractionfear 1
Select a target within close range. It and all other creatures within close range of it must make a Strength reaction roll(14) or the adversary pulls water straight from the target(s) body and into a floating globe, causing 2d6+5 phy damage to each. Start standard countdown (4) for the globe.
Reactions
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Weaponize Globe
When the the adversary Water Globe countdown finishes, the water globe forms into a hardened solid and thrusts at a target of choice within close range. On a hit, the target takes 3d4+5 mag damage. The adversary may mark a stress, if they do so, hit or miss, the weapon splashes down around the target's feet as ice, forcing them to make an Agility reaction roll(14) to remain standing everytime they take an action.
Motives & tactics
Experiences
- Insight into Motivations +2
- Chemistry +2
- Bodies of Water +2
Drowned One
Tier 2 skulk
An otherworldly entity who appears to be the silhouette of a humanoid during rainfall
Motives & Tactics: Manipulate water, Siphon moisture from body, Stalk and scheme unseen
Difficulty: 14 | Thresholds: 10/18 | HP: 4 | Stress: 4
ATK: +4 | Water Jets: Close | 2d4+5 Physical
Experience: Insight into Motivations +2, Chemistry +2, Bodies of Water +2
HP:
STRESS:
Features
If the adversary walks across a surface containing water, even remnants of it, traces of their passage (ie. footprints) may be revealed to the astute observer.
Drowned One
Hailing from another dimension, they walk amongst us, unseen. They’ve studied humanoids for a very long time, and covet the water trapped within our bodies. It seems to be the only thing they can interact with and they have a strong sense for it.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Drowned One Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.