Skip to content

Drowned One

Adversaries Designed by Richard Harris

Adversary overview

An otherworldly entity who appears to be the silhouette of a humanoid during rainfall

Hailing from another dimension, they walk amongst us, unseen. They’ve studied humanoids for a very long time, and covet the water trapped within our bodies. It seems to be the only thing they can interact with and they have a strong sense for it.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Water Jets
Range: Close
Damage: 2d4+5
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Unseen

    While stalking, the adversary is considered hidden and invisible unless doused with a water containing liquid. Solid objects like sheets will not do as the creature exists only partially in this realm. The part of its existence extending into this dimension only interacts with water.

    If the adversary walks across a surface containing water, even remnants of it, traces of their passage (ie. footprints) may be revealed to the astute observer.

  • Only water can touch me

    The only thing their existence extruded into this plane can interact with is water. Therefore normal weaponry simply cannot hurt the adversary. At best a weapon successfully connecting with their silhouette, simply shoves them up to close range in the direction of the weapon's swing.

Actions

  • Sweat Extraction
    fear 1

    Select a target within close range. It and all other creatures within close range of it must make a Strength reaction roll(14) or the adversary pulls water straight from the target(s) body and into a floating globe, causing 2d6+5 phy damage to each. Start standard countdown (4) for the globe.

Reactions

  • Weaponize Globe

    When the the adversary Water Globe countdown finishes, the water globe forms into a hardened solid and thrusts at a target of choice within close range. On a hit, the target takes 3d4+5 mag damage. The adversary may mark a stress, if they do so, hit or miss, the weapon splashes down around the target's feet as ice, forcing them to make an Agility reaction roll(14) to remain standing everytime they take an action.

Motives & tactics

Manipulate water Siphon moisture from body Stalk and scheme unseen

Experiences

  • Insight into Motivations +2
  • Chemistry +2
  • Bodies of Water +2

Drowned One

Tier 2 skulk

An otherworldly entity who appears to be the silhouette of a humanoid during rainfall

Motives & Tactics: Manipulate water, Siphon moisture from body, Stalk and scheme unseen

Difficulty: 14 | Thresholds: 10/18 | HP: 4 | Stress: 4

ATK: +4 | Water Jets: Close | 2d4+5 Physical

Experience: Insight into Motivations +2, Chemistry +2, Bodies of Water +2

HP:

STRESS:

Features

Unseen - Passive: While stalking, the adversary is considered hidden and invisible unless doused with a water containing liquid. Solid objects like sheets will not do as the creature exists only partially in this realm. The part of its existence extending into this dimension only interacts with water.

If the adversary walks across a surface containing water, even remnants of it, traces of their passage (ie. footprints) may be revealed to the astute observer.

Only water can touch me - Passive: The only thing their existence extruded into this plane can interact with is water. Therefore normal weaponry simply cannot hurt the adversary. At best a weapon successfully connecting with their silhouette, simply shoves them up to close range in the direction of the weapon's swing.
Sweat Extraction - Action: Select a target within close range. It and all other creatures within close range of it must make a Strength reaction roll(14) or the adversary pulls water straight from the target(s) body and into a floating globe, causing 2d6+5 phy damage to each. Start standard countdown (4) for the globe.
Weaponize Globe - Reaction: When the the adversary Water Globe countdown finishes, the water globe forms into a hardened solid and thrusts at a target of choice within close range. On a hit, the target takes 3d4+5 mag damage. The adversary may mark a stress, if they do so, hit or miss, the weapon splashes down around the target's feet as ice, forcing them to make an Agility reaction roll(14) to remain standing everytime they take an action.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.