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Dungeon Goblin Horde

Adversaries Designed by James Bratten • Art by Erik Wilson

Adversary overview

A screaming swarm of goblins wielding knives, sticks, and whatever else they could find. Individually harmless, but terrifying when they pile on.

A screaming swarm of goblins wielding knives, sticks, and whatever else they could find. Individually harmless, but terrifying when they pile on.

Stat block

Tier
1
Type
Horde
Difficulty
11
HP
6
Stress
3
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Clubs and Knives
Range: Melee
Damage: 1d8+2
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Horde (1d4+1)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 1d4+1 damage instead.

Actions

  • Swarm Them!
    stress 1

    Mark a Stress to overwhelm a target within Very Close range. The target must make a Strength Reaction Roll (11) as they are overwhelmed by a wave of goblins.

    Failure: mark a Stress and become Vulnerabl
    Success: shove the goblins back to where they started this action

  • More Where That Came From!
    fear 1

    Spend a Fear to clear 1 HP as more goblins rush into the fight.

Reactions

Motives & tactics

Swarm targets Scream constantly Overwhelm enemies

Experiences

  • Annoying +2

Dungeon Goblin Horde

Tier 1 horde (2/HP)

A screaming swarm of goblins wielding knives, sticks, and whatever else they could find. Individually harmless, but terrifying when they pile on.

Motives & Tactics: Swarm targets, Scream constantly, Overwhelm enemies

Difficulty: 11 | Thresholds: 8 / 11 | HP: 6 | Stress: 3

ATK: -1 | Clubs and Knives: Melee | 1d8+2 Physical

Experience: Annoying +2

HP:

Stress:

Features

Horde (1d4+1) – Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 1d4+1 damage instead.

Swarm Them! – Action: Mark a Stress to overwhelm a target within Very Close range. The target must make a Strength Reaction Roll (11) as they are overwhelmed by a wave of goblins. Failure: mark a Stress and become Vulnerabl Success: shove the goblins back to where they started this action

More Where That Came From! – Action: Spend a Fear to clear 1 HP as more goblins rush into the fight.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.