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Eater Juggernaut

Adversaries Designed by BriCheese

Adversary overview

A massive, bulky beast with shimmering black wool.

Tl;dr:

Gain Fear when this unit successfully attacks a PC, even if they reduce the wound to Nothing.
This unit may use Stress as if it were a player character’s Armor Slots.

This unit attacks enemies in Close or Far range to deal large amounts of damage and knock them backwards.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
7
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Crush and gore.
Range: Melee
Damage: 2d12+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Voidwool (natural)

    When this unit would mark HP, this unit may mark up to that many Stress instead.

Actions

  • Ram.
    stress 1

    Select a target enemy unit in Close pr Far range of this unit. Spend 1 Stress to move into Melee range of that unit and make an attack with "Crush and gore." If this attack successfully hits the target, knock them back to Close range in the opposite direction of this unit's movement. This knockback applies even if they reduce the wound to Nothing.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Bulldoze the enemy. Disrupt formations.

Experiences

  • Break the line! -1

Eater Juggernaut

Tier 2 bruiser

A massive, bulky beast with shimmering black wool.

Motives & Tactics: Bulldoze the enemy., Disrupt formations.

Difficulty: 16 | Thresholds: 13 / 24 | HP: 7 | Stress: 6

ATK: +3 | Crush and gore.: Melee | 2d12+2 Physical

Experience: Break the line! -1

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Voidwool (natural) – Passive: When this unit would mark HP, this unit may mark up to that many Stress instead.

Ram. – Action: Select a target enemy unit in Close pr Far range of this unit. Spend 1 Stress to move into Melee range of that unit and make an attack with "Crush and gore." If this attack successfully hits the target, knock them back to Close range in the opposite direction of this unit's movement. This knockback applies even if they reduce the wound to Nothing.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.