Eater Juggernaut
Adversary overview
A massive, bulky beast with shimmering black wool.
Tl;dr:
Gain Fear when this unit successfully attacks a PC, even if they reduce the wound to Nothing.
This unit may use Stress as if it were a player character’s Armor Slots.
This unit attacks enemies in Close or Far range to deal large amounts of damage and knock them backwards.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Voidwool (natural)
When this unit would mark HP, this unit may mark up to that many Stress instead.
Actions
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Ram.stress 1
Select a target enemy unit in Close pr Far range of this unit. Spend 1 Stress to move into Melee range of that unit and make an attack with "Crush and gore." If this attack successfully hits the target, knock them back to Close range in the opposite direction of this unit's movement. This knockback applies even if they reduce the wound to Nothing.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Break the line! -1
Eater Juggernaut
Tier 2 bruiser
A massive, bulky beast with shimmering black wool.
Motives & Tactics: Bulldoze the enemy., Disrupt formations.
Difficulty: 16 | Thresholds: 13 / 24 | HP: 7 | Stress: 6
ATK: +3 | Crush and gore.: Melee | 2d12+2 Physical
Experience: Break the line! -1
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Voidwool (natural) – Passive: When this unit would mark HP, this unit may mark up to that many Stress instead.
Ram. – Action: Select a target enemy unit in Close pr Far range of this unit. Spend 1 Stress to move into Melee range of that unit and make an attack with "Crush and gore." If this attack successfully hits the target, knock them back to Close range in the opposite direction of this unit's movement. This knockback applies even if they reduce the wound to Nothing.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Eater Juggernaut
Tl;dr:
Gain Fear when this unit successfully attacks a PC, even if they reduce the wound to Nothing.
This unit may use Stress as if it were a player character’s Armor Slots.
This unit attacks enemies in Close or Far range to deal large amounts of damage and knock them backwards.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Eater Juggernaut Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.