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Echo of the Deep

Adversaries Designed by Alma

Adversary overview

A giant consuming darkness that wants to devour you

A black mass with slithering tentacles. From an abyssal home.

Stat block

Tier
1
Type
Solo
Difficulty
14
HP
10
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

"Look me in the eye"
Range: Far
Damage: 1d10 +2
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Mind‑Drowning Presence

    Enemies starting their turn within Close range, must make a instinct reaction role (DC 15) or gain 1 fear, as horror fills their minds.

  • Adrenaline Burst
    fear 1

    Once per scene, spend a Fear to clear 2 HP and 2 Stress.

Actions

  • Tentacle Lash
    stress 1

    Spend a Stress to gain +5 to the attack.
    Otherwise, make an attack withing Very Close range +0, 1d8 phy dmg and drag the target to melee range

  • Barrage of Tendrils
    fear 1

    Spend a Fear to make an attack roll against up to 3 targets within Close range. Any you succeed against take 1d8+2 physical damage.

Reactions

  • Brace
    stress 1

    When this adversary marks 1 or more HP, you can mark a Stress to mark 1 fewer HP.

Motives & tactics

Attack Kill Consume

Experiences

Echo of the Deep

Tier 1 solo

A giant consuming darkness that wants to devour you

Motives & Tactics: Attack, Kill, Consume

Difficulty: 14 | Thresholds: 8/16 | HP: 10 | Stress: 5

ATK: +3 | "Look me in the eye": Far | 1d10 +2 Magical

Experience: —

HP:

STRESS:

Features

Mind‑Drowning Presence - Passive: Enemies starting their turn within Close range, must make a instinct reaction role (DC 15) or gain 1 fear, as horror fills their minds.
Tentacle Lash - Action: Spend a Stress to gain +5 to the attack. Otherwise, make an attack withing Very Close range +0, 1d8 phy dmg and drag the target to melee range
Adrenaline Burst - Passive: Once per scene, spend a Fear to clear 2 HP and 2 Stress.
Brace - Reaction: When this adversary marks 1 or more HP, you can mark a Stress to mark 1 fewer HP.
Barrage of Tendrils - Action: Spend a Fear to make an attack roll against up to 3 targets within Close range. Any you succeed against take 1d8+2 physical damage.

Discussion

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