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Ekhidna

Adversaries Designed by Phischi • Art by Witcher Concept Art

Adversary overview

Ekhidnas are the sirens’ more feral cousins.

Ekhidna (the sirens’ more feral cousins) are a vicious and dangerous species of siren. It is possible, but not confirmed, that they worship the dreaded krakens like gods of the deep, becoming more powerful and feral as they do. Ekhidna are easily distinguishable from siren by their stronger build, extra-long tail and obviously monstrous face. Needless to say, they never try to seduce sailors but instead descend upon them with wailing fury.

Ekhidnas usually hunt in flocks, making use of their numbers as well as their ability to move effortlessly through water and air. They love to constrict their victims, especially underwater while they drown. Ekhidna’s scales glisten underwater, shimmering with power. Threatened or injured Ekhidnas will let out a terrifying shriek, leaving their opponents stunned while they escape, and their sisters swoop down for an easy attack.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
4
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d4+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Clumsy on land

    While the siren is neither flying nor swimming, attack rolls against it have advantage.

  • Flight

    While flying, the Ekhidna gains a +2 bonus to their Difficulty.

Actions

  • Tail Attack
    stress 1

    After doing an attack role on a creature, the Ekhidna can mark a Stress to use their tail to try to envelop the target. If the target fails on an Agility Reaction Roll (14), it becomes Restrained and can free themself when they take the spotlight by succeeding on a Strength Action Roll (14). While the Ekhidna has enveloped a target with its tail, the Ekhidna can mark a Stress to drag the target with it within Very Close range.

  • Shriek
    fear 1

    Spend a Fear: Each creature within Close range of the Ekhidna that can hear its shriek and that isn't a Siren or Ekhidna must make an Instinct Reaction Roll (13). If they fail, they become Vulnerable until the end of the scene.

Reactions

Motives & tactics

Feral Worshipers Terrifying Flock Swoop down

Experiences

  • Swimmer&Flyer +2

Ekhidna

Tier 2 skulk

Ekhidnas are the sirens’ more feral cousins.

Motives & Tactics: Feral Worshipers, Terrifying Flock, Swoop down

Difficulty: 14 | Thresholds: 10 / 18 | HP: 4 | Stress: 5

ATK: +2 | Claws: Melee | 2d4+4 Physical

Experience: Swimmer&Flyer +2

HP:

Stress:

Features

Tail Attack – Action: After doing an attack role on a creature, the Ekhidna can mark a Stress to use their tail to try to envelop the target. If the target fails on an Agility Reaction Roll (14), it becomes Restrained and can free themself when they take the spotlight by succeeding on a Strength Action Roll (14). While the Ekhidna has enveloped a target with its tail, the Ekhidna can mark a Stress to drag the target with it within Very Close range.

Shriek – Action: Spend a Fear: Each creature within Close range of the Ekhidna that can hear its shriek and that isn't a Siren or Ekhidna must make an Instinct Reaction Roll (13). If they fail, they become Vulnerable until the end of the scene.

Clumsy on land – Passive: While the siren is neither flying nor swimming, attack rolls against it have advantage.

Flight – Passive: While flying, the Ekhidna gains a +2 bonus to their Difficulty.

Discussion

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