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Elder Shoosuva

Adversary overview

A hyena-demon with a razor back, gnarly white fur, and glowing red eyes.

My take on the Shoosuva from Monsters of the Multiverse for Curse of Strahd Reloaded.

Stat block

Tier
3
Type
Leader
Difficulty
17
HP
7
Stress
5
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 3d10+1
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Shoosuva can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Tail Stinger

    The Shoosuva makes an attack roll against a target within Close range. On a success, it deals 2d8+4 physical damage. Mark a Stress to make the target make a Strength reaction roll (14). On a failure, the target becomes Poisoned. On a success, the target must mark a Stress.

  • Claws

    The Shoosuva makes an attack roll against a target within Very Close range. On a success, it deals 2d8+5 physical damage.

  • Fetid Cloud
    stress 1

    Mark a Stress to breathe out a cloud of sickening gas that extends out to Close range. All targets within or that enter the
    cloud must make a Strength Reaction Roll or become poisoned. Activate a Countdown (3). When it triggers, the cloud dissipates.

Reactions

  • Rampage

    When the Shoosuva marks its last hit point, it can make one final Bite attack against a target within Close range.

Motives & tactics

Achieve victory Lash out Bear down

Experiences

  • Easy Pickings +3

Elder Shoosuva

Tier 3 leader

A hyena-demon with a razor back, gnarly white fur, and glowing red eyes.

Motives & Tactics: Achieve victory, Lash out, Bear down

Difficulty: 17 | Thresholds: 20/35 | HP: 7 | Stress: 5

ATK: +6 | Bite: Very Close | 3d10+1 Physical

Experience: Easy Pickings +3

HP:

STRESS:

Features

Relentless (2) - Passive: The Shoosuva can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Tail Stinger - Action: The Shoosuva makes an attack roll against a target within Close range. On a success, it deals 2d8+4 physical damage. Mark a Stress to make the target make a Strength reaction roll (14). On a failure, the target becomes Poisoned. On a success, the target must mark a Stress.
Claws - Action: The Shoosuva makes an attack roll against a target within Very Close range. On a success, it deals 2d8+5 physical damage.
Fetid Cloud - Action: Mark a Stress to breathe out a cloud of sickening gas that extends out to Close range. All targets within or that enter the cloud must make a Strength Reaction Roll or become poisoned. Activate a Countdown (3). When it triggers, the cloud dissipates.
Rampage - Reaction: When the Shoosuva marks its last hit point, it can make one final Bite attack against a target within Close range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.