Skip to content

Eldrazi Scion Of The Void

Adversaries Designed by Conor Hoffman

Adversary overview

Pale chitin and limbs that bend the wrong way. Smaller than they should be, these are the leakage from a god, not the god itself.

Stat block

Tier
3
Type
Minion
Difficulty
14
HP
1
Stress
1
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Void-Touch
Range: Melee
Damage: 6
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Minion (X)

    The Minion is defeated when they take any damage. For every X damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

Reactions

  • Unmake (Trigger: damage taken)

    When a Scion is defeated, the air where they were hisses inward. The next attack roll any creature makes that passes through that space has disadvantage. The space clears at the end of the round. (This visualizes the Eldrazi presence and rewards positioning play.)

Motives & tactics

Experiences

Eldrazi Scion Of The Void

Tier 3 minion

Pale chitin and limbs that bend the wrong way. Smaller than they should be, these are the leakage from a god, not the god itself.

Motives & Tactics:

Difficulty: 14 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +2 | Void-Touch: Melee | 6 Physical

Experience:

HP:

STRESS:

Features

Minion (X) - Passive: The Minion is defeated when they take any damage. For every X damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Unmake (Trigger: damage taken) - Reaction: When a Scion is defeated, the air where they were hisses inward. The next attack roll any creature makes that passes through that space has disadvantage. The space clears at the end of the round. (This visualizes the Eldrazi presence and rewards positioning play.)

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.