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Eldritch Possessed Hulk

Adversary overview

A ritually summoned Eldritch entity bound within a mortal host, driven by a ravenous will to corrupt, consume, and unravel all that crosses its path.

A variant of the Patchwork Zombie Hulk, reskinned as an Eldritch horror, and tied closer to the Eldritch Sewer Ritual (Event – Environment).

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
10
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Too Many Appendages
Range: Very Close
Damage: 1d20
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Unstable

    For each Conduit Priest that is destroyed, the Possessed Hulk marks an additional HP.

  • Flailing Appendages

    When the Possessed Hulk makes a standard attack, they can attack all targets within Very Close range.

Actions

  • Another to Consume

    When the Possessed Hulk is within Very Close range of a corpse, they can incorporate it into themselves, clearing an HP and a Stress.

  • Tormented Screams
    stress 1

    Mark a Stress to cause all PCs within Far range to make a Presences Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

Reactions

Motives & tactics

Consume Flail Hunger Terrify

Experiences

  • Intimidation +2
  • Consume Everything +2

Eldritch Possessed Hulk

Tier 1 solo

A ritually summoned Eldritch entity bound within a mortal host, driven by a ravenous will to corrupt, consume, and unravel all that crosses its path.

Motives & Tactics: Consume, Flail, Hunger, Terrify

Difficulty: 13 | Thresholds: 8/15 | HP: 10 | Stress: 3

ATK: +4 | Too Many Appendages: Very Close | 1d20 Physical

Experience: Intimidation +2, Consume Everything +2

HP:

STRESS:

Features

Unstable - Passive: For each Conduit Priest that is destroyed, the Possessed Hulk marks an additional HP.
Flailing Appendages - Passive: When the Possessed Hulk makes a standard attack, they can attack all targets within Very Close range.
Another to Consume - Action: When the Possessed Hulk is within Very Close range of a corpse, they can incorporate it into themselves, clearing an HP and a Stress.
Tormented Screams - Action: Mark a Stress to cause all PCs within Far range to make a Presences Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

Discussion

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