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Enforcer

Adversaries Designed by Abe Ellis • Art by karlboukjip

Adversary overview

An Enforcer moves with mechanical precision, face blank beneath a polished helm and armor made to a high standard. They speak little, show nothing, and carry out orders without question.

Enforcers operate in lockstep with members of the Institution, serving as the visible edge of its doctrine and the steady hand behind its interrogations, seizures, and public displays of control. An Enforcer moves with mechanical precision, face blank beneath a polished helm and armor made to a high standard. They speak little, show nothing, and carry out orders without question.

Stat block

Tier
3
Type
Bruiser
Difficulty
17
HP
8
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
38
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ascendant Mk. III
Range: Far
Damage: 3d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

  • Airburst Ammunition
    stress 1

    If the adversary hits a target, it may spend a Stress to make the damage roll twice and choose the higher result.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Quick Reflexes
    fear 1

    When a creature moves out of melee range from the adversary, you may spend a Fear to have the adversary make an Attack against that creature.

Motives & tactics

Follow orders Brutal efficiency Cold Unflinching Relentless

Experiences

  • Cold and Brutal +2
  • Unflinching +3

Enforcer

Tier 3 bruiser

An Enforcer moves with mechanical precision, face blank beneath a polished helm and armor made to a high standard. They speak little, show nothing, and carry out orders without question.

Motives & Tactics: Follow orders, Brutal efficiency, Cold, Unflinching, Relentless

Difficulty: 17 | Thresholds: 22/38 | HP: 8 | Stress: 4

ATK: +4 | Ascendant Mk. III: Far | 3d8+6 Physical

Experience: Cold and Brutal +2, Unflinching +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Quick Reflexes - Reaction: When a creature moves out of melee range from the adversary, you may spend a Fear to have the adversary make an Attack against that creature.
Airburst Ammunition - Passive: If the adversary hits a target, it may spend a Stress to make the damage roll twice and choose the higher result.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.