Fal Thaysis, the Corruptor Phase 3
Adversary overview
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
To be paired with the Ritual Binding environment. Once defeated, the scene ends.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Terrifying
When the Corruptor makes a successful attack,
all PCs within Close range lose a Hope and you gain a Fear. -
Being of Corruption
All the Corruptor's attacks are considered both physical and magical.
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Death Throes
Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.
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Resilient
Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)
Actions
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Corruptfear 2
Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.
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Howl of Anguishfear 1
Spend a Fear to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d4 Hope.
Reactions
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Backlash
Any time a Corrupted Spawn is defeated, the Corruptor becomes temporarily Restrained and Vulnerable.
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Invoke Inner Darknessstress 1
When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.
Motives & tactics
Experiences
- Corruptor of Nature +2
Fal Thaysis, the Corruptor Phase 3
Tier 1 solo
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
Motives & Tactics: Corrupt
Difficulty: 11 | Thresholds: 10 / 17 | HP: 2 | Stress: 3
ATK: +3 | Thorny Tendrils: Close | 1d12+4 Physical
Experience: Corruptor of Nature +2
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Terrifying – Passive: When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
Being of Corruption – Passive: All the Corruptor's attacks are considered both physical and magical.
Death Throes – Passive: Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.
Resilient – Passive: Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)
Corrupt – Action: Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.
Howl of Anguish – Action: Spend a Fear to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d4 Hope.
Backlash – Reaction: Any time a Corrupted Spawn is defeated, the Corruptor becomes temporarily Restrained and Vulnerable.
Invoke Inner Darkness – Reaction: When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.
Fal Thaysis, the Corruptor Phase 3
To be paired with the Ritual Binding environment. Once defeated, the scene ends.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Fal Thaysis, the Corruptor Phase 3 Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.