Skip to content

Fal Thaysis, the Corruptor Phase 3

Adversaries Designed by Chapo the Dog

Adversary overview

A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.

To be paired with the Ritual Binding environment. Once defeated, the scene ends.

Stat block

Tier
1
Type
Solo
Difficulty
11
HP
2
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Thorny Tendrils
Range: Close
Damage: 1d12+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Terrifying

    When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

  • Being of Corruption

    All the Corruptor's attacks are considered both physical and magical.

  • Death Throes

    Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.

  • Resilient

    Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)

Actions

  • Corrupt
    fear 2

    Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.

  • Howl of Anguish
    fear 1

    Spend a Fear and mark a Stress to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d2 Hope and you gain 1d2 Fear.

Reactions

  • Invoke Inner Darkness
    stress 1

    When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.

Motives & tactics

Corrupt

Experiences

  • Corruptor of Nature +2

Fal Thaysis, the Corruptor Phase 3

Tier 1 solo

A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.

Motives & Tactics: Corrupt

Difficulty: 11 | Thresholds: 10 / 17 | HP: 2 | Stress: 3

ATK: +3 | Thorny Tendrils: Close | 1d12+4 Physical

Experience: Corruptor of Nature +2

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Terrifying – Passive: When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

Being of Corruption – Passive: All the Corruptor's attacks are considered both physical and magical.

Death Throes – Passive: Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.

Resilient – Passive: Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)

Corrupt – Action: Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.

Howl of Anguish – Action: Spend a Fear and mark a Stress to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d2 Hope and you gain 1d2 Fear.

Invoke Inner Darkness – Reaction: When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.