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Fal Thaysis, the Corruptor Phase 3

Adversaries Designed by Chapo the Dog

Adversary overview

A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.

To be paired with the Ritual Binding environment. Once defeated, the scene ends.

Stat block

Tier
1
Type
Solo
Difficulty
11
HP
2
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Thorny Tendrils
Range: Close
Damage: 1d12+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Terrifying

    When the Corruptor makes a successful attack,
    all PCs within Close range lose a Hope and you gain a Fear.

  • Being of Corruption

    All the Corruptor's attacks are considered both physical and magical.

  • Death Throes

    Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.

  • Resilient

    Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)

Actions

  • Corrupt
    fear 2

    Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.

  • Howl of Anguish
    fear 1

    Spend a Fear to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d4 Hope.

Reactions

  • Backlash

    Any time a Corrupted Spawn is defeated, the Corruptor becomes temporarily Restrained and Vulnerable.

  • Invoke Inner Darkness
    stress 1

    When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.

Motives & tactics

Corrupt

Experiences

  • Corruptor of Nature +2

Fal Thaysis, the Corruptor Phase 3

Tier 1 solo

A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.

Motives & Tactics: Corrupt

Difficulty: 11 | Thresholds: 10 / 17 | HP: 2 | Stress: 3

ATK: +3 | Thorny Tendrils: Close | 1d12+4 Physical

Experience: Corruptor of Nature +2

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Terrifying – Passive: When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

Being of Corruption – Passive: All the Corruptor's attacks are considered both physical and magical.

Death Throes – Passive: Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.

Resilient – Passive: Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)

Corrupt – Action: Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.

Howl of Anguish – Action: Spend a Fear to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d4 Hope.

Backlash – Reaction: Any time a Corrupted Spawn is defeated, the Corruptor becomes temporarily Restrained and Vulnerable.

Invoke Inner Darkness – Reaction: When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.

Discussion

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