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Fearow ((No. 22) Normal/Flying)

Adversary overview

With its huge and magnificent wings, it can keep aloft without ever having to land for rest

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
15
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wing Attack
Range: Melee
Damage: 2d6+4 Flying Type damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Air Slash

    Make an Attack Roll against a target within Very Close range. On a success, deal d6 Flying Type damage. Additionally, you can spend 2 Fear to flinch the target.

  • Rage
    fear 2

    Spend 2 Fear to send your Pokémon into a rage. When you do, they can only use their Fast or Charge Attack. Additionally, after they take damage their Proficiency Bonus raises by +1 to a max of 4 times. Rage ends with a successful Command Roll (18), when they aren't attacked for 2 activations, or when they haven't successfully attacked for 2 activations.

  • Tailwind
    fear 1

    Once per battle, you can spend a Fear to create a large tailwind behind you. When you do, you temporarily increase the evasion for your Pokémon and any ally Pokémon by 2. Additionally, movement is increased allowing boosted Pokémon to now move up to Far range instead of Close range.

Reactions

Motives & tactics

Aggressive Hunt Use the Sky

Experiences

Fearow ((No. 22) Normal/Flying)

Tier 2 standard

With its huge and magnificent wings, it can keep aloft without ever having to land for rest

Motives & Tactics: Aggressive, Hunt, Use the Sky

Difficulty: 15 | Thresholds: 9/19 | HP: 4 | Stress: 4

ATK: +2 | Wing Attack: Melee | 2d6+4 Flying Type damage Physical

Experience: —

HP:

STRESS:

Features

Air Slash - Action: Make an Attack Roll against a target within Very Close range. On a success, deal d6 Flying Type damage. Additionally, you can spend 2 Fear to flinch the target.
Rage - Action: Spend 2 Fear to send your Pokémon into a rage. When you do, they can only use their Fast or Charge Attack. Additionally, after they take damage their Proficiency Bonus raises by +1 to a max of 4 times. Rage ends with a successful Command Roll (18), when they aren't attacked for 2 activations, or when they haven't successfully attacked for 2 activations.
Tailwind - Action: Once per battle, you can spend a Fear to create a large tailwind behind you. When you do, you temporarily increase the evasion for your Pokémon and any ally Pokémon by 2. Additionally, movement is increased allowing boosted Pokémon to now move up to Far range instead of Close range.

Discussion

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