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Fen Troll

Adversary overview

A giantkin monster that inhabits fens and marshes

Fen Trolls are massive Giant-kin that often inhabit fens or other swampy areas, often loners they only congregate to breed. Fen troll hearts can be made into a very potent healing potion (2d4+4 HP) if the PC’s know how to brew healing potions. Fire and Acid damage cannot be regenerated with the Fen Troll’s Regeneration ability.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d8+6
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

  • Rushing Bash
    stress 1

    Mark a Stress to charge through a group within Close range and make an attack against all targets in the Fen Troll’s path. Targets the Fen Troll succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

  • Bite Off Head

    Make an attack against a target within Very Close range, moving the Fen Troll into Melee range of them. On a success, deal 2d8 direct physical damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Regeneration
    stress 1

    When the Fen Troll marks a Hit Point it can Mark a stress to clear 1d4 Hit Points of Damage. This Reaction cannot be used if the damage was caused by Fire or Acid.

Motives & tactics

Consume Smash Bite Off Heads

Experiences

  • Fen is Home +2

Fen Troll

Tier 2 bruiser

A giantkin monster that inhabits fens and marshes

Motives & Tactics: Consume, Smash, Bite Off Heads

Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5

ATK: +3 | Claws: Melee | 2d8+6 Physical

Experience: Fen is Home +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Rushing Bash - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Fen Troll’s path. Targets the Fen Troll succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Regeneration - Reaction: When the Fen Troll marks a Hit Point it can Mark a stress to clear 1d4 Hit Points of Damage. This Reaction cannot be used if the damage was caused by Fire or Acid.
Bite Off Head - Action: Make an attack against a target within Very Close range, moving the Fen Troll into Melee range of them. On a success, deal 2d8 direct physical damage.

Discussion

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