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Frostfallen Shepherd

Adversaries Designed by James Bratten • Art by warmtail via Adobe Stock

Adversary overview

Once-human druids who surrendered to the Frostheart Wyrm's call. Their blood runs cold and their words summon storms.

The Frostfallen Shepherds were once druids — mortals who surrendered their warmth to serve the endless winter. Now they roam the tundra as pale silhouettes, cloaked in drifting frost and trailed by spectral elk made of snow and bone.

Their purpose is simple and sacred: to lead the cold where it has not yet claimed. They call it balance. The living call it extinction.

Stat block

Tier
3
Type
Standard
Difficulty
15
HP
6
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
17
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Frostbrand Staff
Range: Melee
Damage: 3d10+2
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Servant of Stillness

    When a PC rolls with Fear while within Far range of the Shepherd, they lose a Hope.

Actions

  • Call the Herd
    stress 1

    Mark a Stress to summon 2 Spectral Elk. Spend Fear to spotlight them as normal.

  • Shatterwind Totem
    fear 2

    Spend 2 Fear to have the Shepherd slam a runed totem in the ground, creating an icy whorl within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 5d4 magic damage and are Restrained by ice until they break free with
    a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.

Reactions

  • Blizzard Step
    stress 1

    When a Spectral Elk within Far range marks its last HP, you may mark a Stress to teleport the Shepherd to its location in a swirl of frost and snow. The Shepherd then makes one Frostband Staff attack against any PCs in Melee range.

Motives & tactics

Tend to their flock Hearald the coming of the Frostheart Wyrm

Experiences

  • Endurance +3
  • Nature +3

Frostfallen Shepherd

Tier 3 standard

Once-human druids who surrendered to the Frostheart Wyrm's call. Their blood runs cold and their words summon storms.

Motives & Tactics: Tend to their flock, Hearald the coming of the Frostheart Wyrm

Difficulty: 15 | Thresholds: 17/28 | HP: 6 | Stress: 6

ATK: +3 | Frostbrand Staff: Melee | 3d10+2 Magical

Experience: Endurance +3, Nature +3

HP:

STRESS:

Features

Servant of Stillness - Passive: When a PC rolls with Fear while within Far range of the Shepherd, they lose a Hope.
Call the Herd - Action: Mark a Stress to summon 2 Spectral Elk. Spend Fear to spotlight them as normal.
Shatterwind Totem - Action: Spend 2 Fear to have the Shepherd slam a runed totem in the ground, creating an icy whorl within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 5d4 magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.
Blizzard Step - Reaction: When a Spectral Elk within Far range marks its last HP, you may mark a Stress to teleport the Shepherd to its location in a swirl of frost and snow. The Shepherd then makes one Frostband Staff attack against any PCs in Melee range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.