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Fungal Fang Elder

Adversary overview

Fungal creature with instincts of a predatory canine

Ingridients:
Fang Cap: Bitter (2), Weird (1)
Tounge Tendrils: Sour (1), Savory (1), Weird (1)
Liver: Sweet (1), Salty (2)

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
7
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If the Fang makes a successful standard attack and another Fungal Fang is within Melee range of the target, deal 2d10+8 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Spore Breath
    fear 1

    Spend a Fear to have the Fungal Fang breathe out a wave of spores. All targets within Close range have to make an Instinct Reaction Roll or become Poisoned until they succed on Presence Roll or the Fungal Fang marks their last HP. While Poisoned, each time the Fungal Fang marks HP, the targets must mark a Stress.

  • Agressive Pounce
    stress 1

    Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success the target gets 4d4+12 direct physical damage and becomes Vulnerable until they clear at least 1 HP.

Reactions

  • Defend the Nest!
    stress 1

    When a target moves within Melee range of a Fungal Pup, mark a Stress to immieditaly spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage unless you spend 1 Fear

Motives & tactics

Hunt Infect Protect Pack

Experiences

  • Keen Senses +3
  • Leader of the Pack +2

Fungal Fang Elder

Tier 2 leader

Fungal creature with instincts of a predatory canine

Motives & Tactics: Hunt, Infect, Protect Pack

Difficulty: 15 | Thresholds: 14/25 | HP: 7 | Stress: 4

ATK: +4 | Claws: Melee | 2d10+4 Physical

Experience: Keen Senses +3, Leader of the Pack +2

HP:

STRESS:

Features

Pack Tactics - Passive: If the Fang makes a successful standard attack and another Fungal Fang is within Melee range of the target, deal 2d10+8 physical damage instead of their standard damage and you gain a Fear.
Spore Breath - Action: Spend a Fear to have the Fungal Fang breathe out a wave of spores. All targets within Close range have to make an Instinct Reaction Roll or become Poisoned until they succed on Presence Roll or the Fungal Fang marks their last HP. While Poisoned, each time the Fungal Fang marks HP, the targets must mark a Stress.
Agressive Pounce - Action: Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success the target gets 4d4+12 direct physical damage and becomes Vulnerable until they clear at least 1 HP.
Defend the Nest! - Reaction: When a target moves within Melee range of a Fungal Pup, mark a Stress to immieditaly spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage unless you spend 1 Fear

Discussion

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