Ghost
Adversary overview
This is converted from the 5e Ghost stablock, from the Monster Manual (Page 131).
Stat block
Standard attack
Features
Passives
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Relentless (2)
The Ghost can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Incorporeal Movement
The Ghost can move through objects and over terrain, ignoring any difficulties.
Actions
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Horrific Visagefear 1
Each target in Close range cone must make an Instinct Reaction Roll (DC 13) that can see the Ghost. On a failure, the target(s) take 1d10+3 magical damage and gains the Frightened (Vulnerable) condition until cleared. On a success, the target(s) cannot be affected by this feature again.
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Possession (Countdown 6)fear 2
Begin a Countdown (6) after spending 2 Fear. Once active, the Ghost targets a single creature. That target must make a Presence Reaction Roll (DC13). On a failure, the target is possessed by the Ghost. While possessed, the following takes place:
- The Ghost disappears.
- The target creature gains the Incapacitated condition and loses control of its body; the Ghost now controls the body, but the creature retains awareness.
- The Ghost cannot be directly targeted by any physical attack or spell; the Host absorbs all damage.
- The Ghost is expelled when the creature's HP drops to 0, or the Ghost leaves willingly.On a success, the target cannot be affected by the possession until their next long rest.
Reactions
Motives & tactics
Experiences
Ghost
Tier 2 solo
Motives & Tactics: Possess, Frighten
Difficulty: 14 | Thresholds: 12 / 21 | HP: 7 | Stress: 3
ATK: +2 | Withering Touch: Melee | 2d10+2 Magical
Experience: —
HP:
Stress:
Features
Relentless (2) – Passive: The Ghost can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Incorporeal Movement – Passive: The Ghost can move through objects and over terrain, ignoring any difficulties.
Horrific Visage – Action: Each target in Close range cone must make an Instinct Reaction Roll (DC 13) that can see the Ghost. On a failure, the target(s) take 1d10+3 magical damage and gains the Frightened (Vulnerable) condition until cleared. On a success, the target(s) cannot be affected by this feature again.
Possession (Countdown 6) – Action: Begin a Countdown (6) after spending 2 Fear. Once active, the Ghost targets a single creature. That target must make a Presence Reaction Roll (DC13). On a failure, the target is possessed by the Ghost. While possessed, the following takes place: - The Ghost disappears. - The target creature gains the Incapacitated condition and loses control of its body; the Ghost now controls the body, but the creature retains awareness. - The Ghost cannot be directly targeted by any physical attack or spell; the Host absorbs all damage. - The Ghost is expelled when the creature's HP drops to 0, or the Ghost leaves willingly. On a success, the target cannot be affected by the possession until their next long rest.
Ghost
This is converted from the 5e Ghost stablock, from the Monster Manual (Page 131).
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Ghost Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.