Giant Bear Abomination
Adversary overview
An enormous, ravenous, reptilian bear with massive claws and armored scales. A Witherwild abomination!
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Armored
When the Abomination takes damage, reduce it by 2.
Actions
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Brutal Chargestress 1
Mark a Stress to charge through a group within Close range and make an attack against all targets in the Abomination’s path. Targets the Abomination succeeds against take 2d6+8 physical damage and are knocked back to Far range. If the target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
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Grab & Hurlstress 1
When the Abomination makes a successful standard attack, it can mark a Stress to hurl the target up to a Very Far distance. It will attempt to hurl the victim at another target, who must make an Agility Reaction Roll to avoid the flying body. The original target takes an additional 2d6 damage when they land, and if the other target fails, they also take 2d6 damage.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
Giant Bear Abomination
Tier 2 bruiser
An enormous, ravenous, reptilian bear with massive claws and armored scales. A Witherwild abomination!
Motives & Tactics: Hunt prey, Ravage the forest, Lay waste
Difficulty: 15 | Thresholds: 13/26 | HP: 12 | Stress: 5
ATK: +2 | Ravage: Very Close | 2d12+4 Physical
Experience: —
HP:
STRESS:
Features
Giant Bear Abomination
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Giant Bear Abomination Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.