Giant Crab
Adversary overview
A massive, obsidian-shelled anchor for the group. It acts as a shield for the smaller crabs.
Stat block
Standard attack
Features
Passives
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Armored Carapace
When this adversary takes physical damage, reduce it by 2.
Actions
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Back to the Blue (Move):stress 1
Mark 1 Stress to move Far range. If it enters the Rift, it clears all Stress.
Reactions
Motives & tactics
Experiences
- Crab herder +2
Giant Crab
Tier 1 leader
A massive, obsidian-shelled anchor for the group. It acts as a shield for the smaller crabs.
Motives & Tactics: Protect crabs, Search, Pinch
Difficulty: 14 | Thresholds: 9 / 15 | HP: 3 | Stress: 4
ATK: +3 | Claw: Melee | 2d6+3 Physical
Experience: Crab herder +2
HP:
Stress:
Features
Armored Carapace – Passive: When this adversary takes physical damage, reduce it by 2.
Back to the Blue (Move): – Action: Mark 1 Stress to move Far range. If it enters the Rift, it clears all Stress.
Giant Crab
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Giant Crab Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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