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Giant Crab

Adversaries Designed by Corey Tess

Adversary overview

A massive, obsidian-shelled anchor for the group. It acts as a shield for the smaller crabs.

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
3
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 2d6+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Armored Carapace

    When this adversary takes physical damage, reduce it by 2.

Actions

  • Back to the Blue (Move):
    stress 1

    Mark 1 Stress to move Far range. If it enters the Rift, it clears all Stress.

Reactions

Motives & tactics

Protect crabs Search Pinch

Experiences

  • Crab herder +2

Giant Crab

Tier 1 leader

A massive, obsidian-shelled anchor for the group. It acts as a shield for the smaller crabs.

Motives & Tactics: Protect crabs, Search, Pinch

Difficulty: 14 | Thresholds: 9 / 15 | HP: 3 | Stress: 4

ATK: +3 | Claw: Melee | 2d6+3 Physical

Experience: Crab herder +2

HP:

Stress:

Features

Armored Carapace – Passive: When this adversary takes physical damage, reduce it by 2.

Back to the Blue (Move): – Action: Mark 1 Stress to move Far range. If it enters the Rift, it clears all Stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.