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Giant Grenlin

Adversaries Designed by Calvin Patten Jr.

Adversary overview

An especially muscular giant Grenlin.

An especially muscular Grenlin with wicked claws as long as your hand.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
7
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Very Close
Damage: 2d12+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Rending Slash

    When this adversary makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Actions

  • Battering Ram
    stress 1

    Mark a Stress to have the Giant Grenlin charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.

Reactions

  • Bloody Reprisal

    When the Gant Grenlin marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Giant Grenlin deals 2d6+15 physical damage instead of their standard damage.

  • Momentum

    When the Giant Grenlin makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Overwhelm Slam Topple Rend

Experiences

  • Rip Apart +2

Giant Grenlin

Tier 2 bruiser

An especially muscular giant Grenlin.

Motives & Tactics: Overwhelm, Slam, Topple, Rend

Difficulty: 15 | Thresholds: 14/28 | HP: 7 | Stress: 4

ATK: +2 | Claws: Very Close | 2d12+3 Physical

Experience: Rip Apart +2

HP:

STRESS:

Features

Battering Ram - Action: Mark a Stress to have the Giant Grenlin charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.
Bloody Reprisal - Reaction: When the Gant Grenlin marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Giant Grenlin deals 2d6+15 physical damage instead of their standard damage.
Momentum - Reaction: When the Giant Grenlin makes a successful attack against a PC, you gain a Fear.
Rending Slash - Passive: When this adversary makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.