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Giant Mana Mosquitoes

Adversaries Designed by Vennex89

Adversary overview

Hungry Giant Mana Mosquitos searching the mana plane for energy to drain and consume.

The Giant Mana Mosquitos can be used as a way to increase the intensity of a situation without directly affecting the PC’s HP. They will feel the exhaustion that comes with whatever magical area they are currently in when they try to take down or avoid these mosquitoes.

Stat block

Tier
2
Type
Horde
Difficulty
15
HP
10
Stress
3
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mana Proboscis
Range: Melee
Damage: 3d10+5
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Horde (2d10)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 2d10 damage instead.

  • Flying

    While flying, the mosquitoes have a +2 bonus to their Difficulty.

  • Energy Sucker

    For however many HP a PC would mark from damage, they instead mark that many Stress and cannot use armor slots to reduce it.

  • Swarmed

    Whenever the mosquitoes attack, they may target all targets within close range.

Actions

Reactions

  • Quick Reaction
    stress 1

    When an attack would hit the mosquitoes, you may mark a stress to sense the incoming attack and dodge it.

Motives & tactics

Fly away Harass Steal energy

Experiences

  • Camouflage +2

Giant Mana Mosquitoes

Tier 2 horde (10/HP)

Hungry Giant Mana Mosquitos searching the mana plane for energy to drain and consume.

Motives & Tactics: Fly away, Harass, Steal energy

Difficulty: 15 | Thresholds: 14 / 20 | HP: 10 | Stress: 3

ATK: +5 | Mana Proboscis: Melee | 3d10+5 Magical

Experience: Camouflage +2

HP:

Stress:

Features

Horde (2d10) – Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 2d10 damage instead.

Flying – Passive: While flying, the mosquitoes have a +2 bonus to their Difficulty.

Energy Sucker – Passive: For however many HP a PC would mark from damage, they instead mark that many Stress and cannot use armor slots to reduce it.

Quick Reaction – Reaction: When an attack would hit the mosquitoes, you may mark a stress to sense the incoming attack and dodge it.

Swarmed – Passive: Whenever the mosquitoes attack, they may target all targets within close range.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.