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Giant Rhinoceros Beetle

Adversaries Designed by Calvin Patten Jr.

Adversary overview

A giant black beetle the size of a horse.

A giant black beetle the size of a horse. Will attack if cornered or if between the beetle and its food source.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
5
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Horn
Range: Very Close
Damage: 2d8+6
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

  • Gore

    Make an attack against a target within Very Close range, moving the Giant Rhinoceros Beetle into Melee range of them. On a success, deal 2d8 direct physical damage.

  • Charging Rhino
    stress 1

    Mark a Stress to charge through a group within Close range and make an attack against all targets in the Beetle's path. Targets the Beetle succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Armored Carapace
    stress 1

    Mark a Stress to reduce damage by one level.

Motives & tactics

Charge Chew Destroy

Experiences

Giant Rhinoceros Beetle

Tier 2 bruiser

A giant black beetle the size of a horse.

Motives & Tactics: Charge, Chew, Destroy

Difficulty: 15 | Thresholds: 13 / 26 | HP: 5 | Stress: 5

ATK: +2 | Horn: Very Close | 2d8+6 Physical

Experience:

HP:

Stress:

Features

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Ramp Up – Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Gore – Action: Make an attack against a target within Very Close range, moving the Giant Rhinoceros Beetle into Melee range of them. On a success, deal 2d8 direct physical damage.

Armored Carapace – Reaction: Mark a Stress to reduce damage by one level.

Charging Rhino – Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Beetle's path. Targets the Beetle succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Discussion

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