Giant Rhinoceros Beetle
Adversary overview
A giant black beetle the size of a horse.
A giant black beetle the size of a horse. Will attack if cornered or if between the beetle and its food source.
Stat block
Standard attack
Features
Passives
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Ramp Upfear 1
You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Actions
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Gore
Make an attack against a target within Very Close range, moving the Giant Rhinoceros Beetle into Melee range of them. On a success, deal 2d8 direct physical damage.
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Charging Rhinostress 1
Mark a Stress to charge through a group within Close range and make an attack against all targets in the Beetle's path. Targets the Beetle succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
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Armored Carapacestress 1
Mark a Stress to reduce damage by one level.
Motives & tactics
Experiences
Giant Rhinoceros Beetle
Tier 2 bruiser
A giant black beetle the size of a horse.
Motives & Tactics: Charge, Chew, Destroy
Difficulty: 15 | Thresholds: 13 / 26 | HP: 5 | Stress: 5
ATK: +2 | Horn: Very Close | 2d8+6 Physical
Experience: —
HP:
Stress:
Features
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Ramp Up – Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Gore – Action: Make an attack against a target within Very Close range, moving the Giant Rhinoceros Beetle into Melee range of them. On a success, deal 2d8 direct physical damage.
Armored Carapace – Reaction: Mark a Stress to reduce damage by one level.
Charging Rhino – Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Beetle's path. Targets the Beetle succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Giant Rhinoceros Beetle
A giant black beetle the size of a horse. Will attack if cornered or if between the beetle and its food source.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Giant Rhinoceros Beetle Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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