giant scorpions
Adversary overview
giant scorpions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.
Stat block
Standard attack
Features
Passives
Actions
-
Poisonfear 3
4d10
-
Reinforcementsfear 4
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Reactions
Motives & tactics
Experiences
- Giant +2
giant scorpions
Tier 1 standard
giant scorpions
Motives & Tactics: A scorpion, But bigger.
Difficulty: 15 | Thresholds: 8 / 14 | HP: 7 | Stress: 5
ATK: +3 | Claw: Melee | 1d6+3 Physical
Experience: Giant +2
HP:
Stress:
Features
poison – Action: 4d10
Reinforcements – Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
giant scorpions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
giant scorpions Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.