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giant scorpions

Adversaries Designed by bosslady

Adversary overview

giant scorpions

Multiattack. The scorpion makes two Claw attacks and one Sting attack.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.

Stat block

Tier
1
Type
Standard
Difficulty
15
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 1d6+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Poison
    fear 3

    4d10

  • Reinforcements
    fear 4

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

Reactions

Motives & tactics

A scorpion But bigger.

Experiences

  • Giant +2

giant scorpions

Tier 1 standard

giant scorpions

Motives & Tactics: A scorpion, But bigger.

Difficulty: 15 | Thresholds: 8 / 14 | HP: 7 | Stress: 5

ATK: +3 | Claw: Melee | 1d6+3 Physical

Experience: Giant +2

HP:

Stress:

Features

poison – Action: 4d10

Reinforcements – Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

Discussion

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