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Giant tapeworm

Adversaries Designed by Aljaz Kodric

Adversary overview

What's this thing doing in here?

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Hooks
Range: Melee
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Constrict and absorb
    fear 1

    The giant tapeworm tries constricting one target. The target must succeed a DC 15 strength or agility reaction roll or be constricted. The target is vulnerable and constricted until they or someone else succeeds on a DC 17 strength or agility action roll against being constricted or until the giant tapeworm dies. Only one target may be constricted at a time and the target takes 1d8+6 Physical damage at the end of their turn.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Latch on Consume Constrict

Experiences

  • Very flat +3
  • Translucent +2

Giant tapeworm

Tier 2 solo

What's this thing doing in here?

Motives & Tactics: Latch on, Consume, Constrict

Difficulty: 15 | Thresholds: 14/26 | HP: 9 | Stress: 5

ATK: +4 | Hooks: Melee | 2d8+6 Physical

Experience: Very flat +3, Translucent +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Constrict and absorb - Action: The giant tapeworm tries constricting one target. The target must succeed a DC 15 strength or agility reaction roll or be constricted. The target is vulnerable and constricted until they or someone else succeeds on a DC 17 strength or agility action roll against being constricted or until the giant tapeworm dies. Only one target may be constricted at a time and the target takes 1d8+6 Physical damage at the end of their turn.

Discussion

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