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Gloom ((No. 44) Grass/Poison)

Adversary overview

The fluid that oozes from its mouth isn't drool, it is a nectar that is used to attract prey.

Evolves with a Leaf Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
6
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Acid
Range: Close
Damage: 2d6+4 Poison Type Damage
Attack Mod: +2
Damage Type: Magical

Features

Passives

Actions

  • Mega Drain
    fear 1

    Spend a Fear to force a target within Close range to make a Reaction Roll (16). On a failure, drain 2 Stress from the target and recover that many Stress.

  • Toxic
    fear 3

    Spend 3 Fear to launch toxic sludge at a target within Very Close range. The target becomes badly poisoned. A creature poisoned in this way takes double the poison effect until the condition is cleared.

  • Sleep Powder

    Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.

Reactions

Motives & tactics

Hide Drain Target Draw in

Experiences

Gloom ((No. 44) Grass/Poison)

Tier 2 standard

The fluid that oozes from its mouth isn't drool, it is a nectar that is used to attract prey.

Motives & Tactics: Hide, Drain Target, Draw in

Difficulty: 6 | Thresholds: 10/20 | HP: 4 | Stress: 4

ATK: +2 | Acid: Close | 2d6+4 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Mega Drain - Action: Spend a Fear to force a target within Close range to make a Reaction Roll (16). On a failure, drain 2 Stress from the target and recover that many Stress.
Toxic - Action: Spend 3 Fear to launch toxic sludge at a target within Very Close range. The target becomes badly poisoned. A creature poisoned in this way takes double the poison effect until the condition is cleared.
Sleep Powder - Action: Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.

Discussion

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