Goblin Sapper
A sneaky goblin engineer carrying sacks of traps, spikes, and explosive charges. They prefer to set the battlefield before anyone notices they’re there.
Motives & Tactics: Lay traps, Sabotage terrain, Isolate targets
A sneaky goblin engineer carrying sacks of traps, spikes, and explosive charges. They prefer to set the battlefield before anyone notices they’re there.
A Dungeon Goblin who has discovered a love of traps and tricks.
The Goblin Sapper can move through cramped conditions without needing to make an Agility roll.
Spend a Fear to reveal a trap placed somewhere within Close range. The next target who moves through that area must make an Agility Reaction Roll (12).
Failure: 1d8 physical damage and become Vulnerable
Success: 1d4 damage
When a target moves within Very Close range, mark a Stress. They must make a Finesse Reaction Roll (11) or become Restrained as they step into a hidden snare trap.
Tier 1 skulk
A sneaky goblin engineer carrying sacks of traps, spikes, and explosive charges. They prefer to set the battlefield before anyone notices they’re there.
Motives & Tactics: Lay traps, Sabotage terrain, Isolate targets
Difficulty: 12 | Thresholds: 6/10 | HP: 4 | Stress: 3
ATK: +2 | Jagged Dagger: Melee | 1d6+2 Physical
Experience: Traps +3, Sneaky +2
HP:
STRESS:
A sneaky goblin engineer carrying sacks of traps, spikes, and explosive charges. They prefer to set the battlefield before anyone notices they’re there.
Motives & Tactics: Lay traps, Sabotage terrain, Isolate targets
A Dungeon Goblin who has discovered a love of traps and tricks.
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No subclasses available.
Answer any of the following, or create your own.
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