Goliath High-Inquisitor
A towering, three-eyed zealot in shining plate armor, wielding a hammer capable of turning men into puddles.
Motives & Tactics: —
A towering, three-eyed zealot in shining plate armor, wielding a hammer capable of turning men into puddles.
Spend 2 Stress: He swings his hammer into the earth. All enemies in Close range must pass a Difficulty 17 Finesse roll or take 4d20 physical damage and be knocked Prone, taking half damage on a successful roll.
Spend 1 Stress: He reaches out and grapples a target, the target must pass a Difficulty 20 Strength Roll or become grappled. While grappled, the target cannot move, and any damage they take bypasses their lowest damage threshold entirely.
Spend 2 Stress: When a character deals damage to him, he instantly retaliates with a brutal backhand, dealing 3d20 physical damage and pushing them to very-close range.
Spend 2 Fear: He marks a target with the highest current Stress. His next attack against them rolls double the damage dice.
Spend 3 Fear: He becomes immune to all conditions (Stunned, Restrained, Blinded, etc.) for the rest of the scene and immediately heals 3 HP.
Tier 3 bruiser
A towering, three-eyed zealot in shining plate armor, wielding a hammer capable of turning men into puddles.
Motives & Tactics: —
Difficulty: 16 | Thresholds: 40/60 | HP: 12 | Stress: 6
ATK: +5 | The Sunder-Hammer: Very Close | 10d12+5 Physical
Experience: —
HP:
STRESS:
A towering, three-eyed zealot in shining plate armor, wielding a hammer capable of turning men into puddles.
Motives & Tactics: —
A towering, three-eyed zealot in shining plate armor, wielding a hammer capable of turning men into puddles.
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No subclasses available.
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