Green Guard Drake
Adversary overview
A menacing draconic pet
These flightless drakes are about the size of a large dog and are popular amongst nobles as guards for their estates and prized posessions because of their high intelligence and ability to understand complicated commands.
Stat block
Standard attack
Features
Passives
Actions
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Poison Breathfear 1
Spend a Fear to make up to two adveraries in close range make an Agility reaction roll (DC11) On a failed save they are vulnerable until they succeed on a DC11 Strength roll.
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Move as Unitfear 2
Spend 2 Fear to spotlight up to five allies within Far range.
Reactions
Motives & tactics
Experiences
- Keen Sense +2
Green Guard Drake
Tier 1 skulk
A menacing draconic pet
Motives & Tactics: Hunt intruders, Guard, Protect
Difficulty: 11 | Thresholds: 6 / 10 | HP: 4 | Stress: 3
ATK: +2 | Claws and Maws: Melee | 1d8+1 Physical
Experience: Keen Sense +2
HP:
Stress:
Features
Poison Breath – Action: Spend a Fear to make up to two adveraries in close range make an Agility reaction roll (DC11) On a failed save they are vulnerable until they succeed on a DC11 Strength roll.
Move as Unit – Action: Spend 2 Fear to spotlight up to five allies within Far range.
Green Guard Drake
These flightless drakes are about the size of a large dog and are popular amongst nobles as guards for their estates and prized posessions because of their high intelligence and ability to understand complicated commands.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Green Guard Drake Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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