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Green Guard Drake

Adversaries Designed by Hadhfang

Adversary overview

A menacing draconic pet

These flightless drakes are about the size of a large dog and are popular amongst nobles as guards for their estates and prized posessions because of their high intelligence and ability to understand complicated commands.

Stat block

Tier
1
Type
Skulk
Difficulty
11
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws and Maws
Range: Melee
Damage: 1d8+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Poison Breath
    fear 1

    Spend a Fear to make up to two adveraries in close range make an Agility reaction roll (DC11) On a failed save they are vulnerable until they succeed on a DC11 Strength roll.

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

Reactions

Motives & tactics

Hunt intruders Guard Protect

Experiences

  • Keen Sense +2

Green Guard Drake

Tier 1 skulk

A menacing draconic pet

Motives & Tactics: Hunt intruders, Guard, Protect

Difficulty: 11 | Thresholds: 6 / 10 | HP: 4 | Stress: 3

ATK: +2 | Claws and Maws: Melee | 1d8+1 Physical

Experience: Keen Sense +2

HP:

Stress:

Features

Poison Breath – Action: Spend a Fear to make up to two adveraries in close range make an Agility reaction roll (DC11) On a failed save they are vulnerable until they succeed on a DC11 Strength roll.

Move as Unit – Action: Spend 2 Fear to spotlight up to five allies within Far range.

Discussion

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