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Grom The Envious

Adversaries Designed by GoodBossfights • Art by David Rhodes or Hammertheshark

Adversary overview

Grom is a stout dwarf and prolific gambler, a worshipper of the god of the forge and luck, who sees it as his duty to make sure powerful magic items are used only by worthy individuals.

“The fight begins, but the die is cast! All there is to do now is to reveal who won!” “You are unworthy of that weapon! Good thing I’m here to take it from you!” “You didn’t beat me you just got lucky!” “You don’t deserve that weapon!”

Will test his luck and take risky moves but he knows once he hits the jackpot, it’s best to take his winnings and live to see another day. If he escapes make sure to bring him back some day as a tier 4 upscale adversary with an ability he learned by watching the players fight.

Stat block

Tier
3
Type
Solo
Difficulty
16
HP
12
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
36
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Gambler's Warhammer
Range: Melee
Damage: 2d20
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

  • Gambler

    When an enemy makes a roll with fear or hope against them they produce double hope and double fear.

Actions

  • Eruption
    fear 1

    Spend a fear to swing your warhammer into the ground filling it with fire magic. On your next spotlight the ground erupts, all creatures within close range must make an Agility roll or take 1d100 damage.

Reactions

  • Gambler's Momentum

    When this adversary makes a successful attack against a PC, you gain two Fear.

  • Jackpot!

    For every HP lost roll a d20 if it lands on a 19 or 20 magically take the weapon you were attacked with.

Evolutions

Motives & tactics

Defeat Unworthy Take Magic Items Protect Peace

Experiences

  • Evaluate Worth +4

Grom The Envious

Tier 3 solo

Grom is a stout dwarf and prolific gambler, a worshipper of the god of the forge and luck, who sees it as his duty to make sure powerful magic items are used only by worthy individuals.

Motives & Tactics: Defeat Unworthy, Take Magic Items, Protect Peace

Difficulty: 16 | Thresholds: 18/36 | HP: 12 | Stress: 5

ATK: +2 | Gambler's Warhammer: Melee | 2d20 Physical

Experience: Evaluate Worth +4

HP:

STRESS:

Features

Gambler's Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain two Fear.
Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Eruption - Action: Spend a fear to swing your warhammer into the ground filling it with fire magic. On your next spotlight the ground erupts, all creatures within close range must make an Agility roll or take 1d100 damage.
Jackpot! - Reaction: For every HP lost roll a d20 if it lands on a 19 or 20 magically take the weapon you were attacked with.
Gambler - Passive: When an enemy makes a roll with fear or hope against them they produce double hope and double fear.

Discussion

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