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Gryphon

Adversaries Designed by Gaurelin • Art by Kai Stachowiak

Adversary overview

A regal creature with the body, hind legs, and tail of a lion, and the head, wings, and front talons of an eagle.

Creatures of unparalleled majesty, gryphons rank among the most revered beings in Caralan. Their powerful forms, combining leonine hindquarters with the feathered wings, sharp talons, and piercing gaze of a great raptor, embody both terrestrial strength and aerial dominance. Within the intricate tapestry of The Six Domains, gryphons hold a unique and exclusive place, inextricably linked to the prestigious Order of the Gryphon. This ancient and noble fellowship holds the sole rights to breed, train, and ride these magnificent beasts. The bond between an Order member and their gryphon is one of profound trust and mutual respect, forged through years of rigorous training and shared purpose. Beyond their martial and diplomatic roles, the unparalleled spectacle of Gryphon’s Flight, a popular and daring sport, showcases the breathtaking speed and agility of these creatures and their riders, captivating audiences across the known lands.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Beak & Talons
Range: Melee
Damage: 2d6+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Gryphon's Majesty

    The Gryphon carries an aura of natural authority and a noble reputation, its very presence unnerving lesser wills and bolstering allies. Enemies of lesser or equal tier must Mark a Stress in order to attack one, and allies within Close range of the Gryphon receive a +1 bonus to their Difficulties as well as their Attack and/or Action and Reaction rolls.

Actions

  • Raptor's Pounce
    fear 1

    Spend a Fear to select a point within Far range. The Gryphon moves to that point and makes a standard attack against all targets within Close range of it. Targets the attack succeeds against are knocked prone, becoming Vulnerable until they next take the spotlight.

Reactions

  • Wing-Slip
    stress 1

    When a creature targets the Gryphon with an effect or attack, you may Mark a Stress to gain a +2 bonus to its Difficulty.

Motives & tactics

Hunt & thrive Protect territory Swoop & dive

Experiences

  • Apex Predator +2

Gryphon

Tier 2 skulk

A regal creature with the body, hind legs, and tail of a lion, and the head, wings, and front talons of an eagle.

Motives & Tactics: Hunt & thrive, Protect territory, Swoop & dive

Difficulty: 14 | Thresholds: 8 / 18 | HP: 4 | Stress: 4

ATK: +4 | Beak & Talons: Melee | 2d6+4 Physical

Experience: Apex Predator +2

HP:

Stress:

Features

Gryphon's Majesty – Passive: The Gryphon carries an aura of natural authority and a noble reputation, its very presence unnerving lesser wills and bolstering allies. Enemies of lesser or equal tier must Mark a Stress in order to attack one, and allies within Close range of the Gryphon receive a +1 bonus to their Difficulties as well as their Attack and/or Action and Reaction rolls.

Raptor's Pounce – Action: Spend a Fear to select a point within Far range. The Gryphon moves to that point and makes a standard attack against all targets within Close range of it. Targets the attack succeeds against are knocked prone, becoming Vulnerable until they next take the spotlight.

Wing-Slip – Reaction: When a creature targets the Gryphon with an effect or attack, you may Mark a Stress to gain a +2 bonus to its Difficulty.

Discussion

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