Half-Blind Bob, Thug Cyclops
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Motives & Tactics: Follow Orders, Protect Master, Slam, Topple
Half-Blind Bob, Thug Cyclops
You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
When this adversary makes a successful attack against a PC, you gain a Fear.
When Bob marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, Bob deals 2d6+15 instead of their standard damage.
Tier 2 bruiser
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Motives & Tactics: Follow Orders, Protect Master, Slam, Topple
Difficulty: 14 | Thresholds: 13/25 | HP: 7 | Stress: 4
ATK: +1 | Morningstar: Melee | 2d10+3 Physical
Experience: None Shall Pass +2, Big n Scary +2
HP:
STRESS:
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Motives & Tactics: Follow Orders, Protect Master, Slam, Topple
Half-Blind Bob, Thug Cyclops
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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