Hand of the Bonewaker
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
Motives & Tactics: Rip the intruders apart
Designed by
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Mark a Stress to make an attack against all targets in the Hand’s path when they move. Targets the Hand succeeds against take 1d8 physical damage.
Mark a Stress to pick up heavy objects and throw them at all targets in front of the Hand within Far range. Make an attack against these targets. Targets the Hand succeeds against take 1d8+2 physical damage. If the Hand succeeds against more than one target, you gain a Fear.
Tier 1 solo
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
Motives & Tactics: Rip the intruders apart
Difficulty: 13 | Thresholds: 8/15 | HP: 8 | Stress: 3
ATK: +1 | Ripping Claws: Very Close | 1d10+4 Physical
Experience: Lobbing Stuff +2
HP:
STRESS:
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
Motives & Tactics: Rip the intruders apart
A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.