Haven Elite Phalanx
Adversary overview
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Stat block
Standard attack
Features
Passives
Actions
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Shield Bashstress 2
Spend 2 Stress: The Captain violently rams a target with their tower shield. Deal 6d12 physical damage. The target must pass a Difficulty 16 Toughness roll or become Stunned (losing their next action).
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Absolute Tauntfear 2
Spend 2 Fear: The Captain singles out an enemy. That target MUST target Captain B with their next attack or spell.
Reactions
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Tactical Interceptstress 1
Spend 1 Stress: The Captain moves up to Close range to stand in front of an ally (like Phylax or the Oculus), granting that ally +5 Difficulty against the next attack.
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Phalanx Wallstress 2
Spend 2 Stress: When an ally within Very Close range is about to take damage, the Captain pulls them behind their shield, taking the damage instead and reducing it by half.
Motives & tactics
Experiences
Haven Elite Phalanx
Tier 3 bruiser
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Motives & Tactics: Protection, Aggro
Difficulty: 19 | Thresholds: 35 / 55 | HP: 12 | Stress: 8
ATK: +7 | Heavy Warhammer: Melee | 8d12+8 Physical
Experience: —
HP:
Stress:
Features
Shield Bash – Action: Spend 2 Stress: The Captain violently rams a target with their tower shield. Deal 6d12 physical damage. The target must pass a Difficulty 16 Toughness roll or become Stunned (losing their next action).
Tactical Intercept – Reaction: Spend 1 Stress: The Captain moves up to Close range to stand in front of an ally (like Phylax or the Oculus), granting that ally +5 Difficulty against the next attack.
Phalanx Wall – Reaction: Spend 2 Stress: When an ally within Very Close range is about to take damage, the Captain pulls them behind their shield, taking the damage instead and reducing it by half.
Absolute Taunt – Action: Spend 2 Fear: The Captain singles out an enemy. That target MUST target Captain B with their next attack or spell.
Haven Elite Phalanx
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Haven Elite Phalanx Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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