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Haven Elite Phalanx

Adversary overview

The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.

Stat block

Tier
3
Type
Bruiser
Difficulty
19
HP
12
Stress
8
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
35
Major Damage — Mark 2 HP Major
Mark 2 HP
55
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Heavy Warhammer
Range: Melee
Damage: 8d12+8
Attack Mod: +7
Damage Type: Physical

Features

Passives

Actions

  • Shield Bash
    stress 2

    Spend 2 Stress: The Captain violently rams a target with their tower shield. Deal 6d12 physical damage. The target must pass a Difficulty 16 Toughness roll or become Stunned (losing their next action).

  • Absolute Taunt
    fear 2

    Spend 2 Fear: The Captain singles out an enemy. That target MUST target Captain B with their next attack or spell.

Reactions

  • Tactical Intercept
    stress 1

    Spend 1 Stress: The Captain moves up to Close range to stand in front of an ally (like Phylax or the Oculus), granting that ally +5 Difficulty against the next attack.

  • Phalanx Wall
    stress 2

    Spend 2 Stress: When an ally within Very Close range is about to take damage, the Captain pulls them behind their shield, taking the damage instead and reducing it by half.

Motives & tactics

Protection Aggro

Experiences

Haven Elite Phalanx

Tier 3 bruiser

The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.

Motives & Tactics: Protection, Aggro

Difficulty: 19 | Thresholds: 35/55 | HP: 12 | Stress: 8

ATK: +7 | Heavy Warhammer: Melee | 8d12+8 Physical

Experience: —

HP:

STRESS:

Features

Shield Bash - Action: Spend 2 Stress: The Captain violently rams a target with their tower shield. Deal 6d12 physical damage. The target must pass a Difficulty 16 Toughness roll or become Stunned (losing their next action).
Tactical Intercept - Reaction: Spend 1 Stress: The Captain moves up to Close range to stand in front of an ally (like Phylax or the Oculus), granting that ally +5 Difficulty against the next attack.
Phalanx Wall - Reaction: Spend 2 Stress: When an ally within Very Close range is about to take damage, the Captain pulls them behind their shield, taking the damage instead and reducing it by half.
Absolute Taunt - Action: Spend 2 Fear: The Captain singles out an enemy. That target MUST target Captain B with their next attack or spell.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.