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Haven Elite Sniper

Adversary overview

An elite Orderborne soldier positioned to rain suppressing fire and execute distracted targets.

Stat block

Tier
3
Type
Ranged
Difficulty
17
HP
8
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
28
Major Damage — Mark 2 HP Major
Mark 2 HP
42
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Heavy Repeating Crossbow
Range: Far
Damage: 12d6+8
Attack Mod: +6
Damage Type: Physical

Features

Passives

Actions

  • Suppressing Fire
    stress 2

    Spend 2 Stress: The Captain makes two attacks at target in Far range. Any character that takes damage from this attack has their movement speed reduced to zero until the end of their next turn.

  • Pinning Shot
    stress 1

    Spend 1 Stress: The Captain aims for the joints. The Capatain makes an attack at a target in Far range. The target takes normal damage and is Restrained, pinned to the ground or a wall.

  • Shredder Bolts
    fear 2

    Spend 2 Fear: The Captain loads specialized, cruel ammunition. Their next attack automatically inflicts the Bleeding condition (taking 4d8 direct damage at the start of their turns, ignoring armor) and halves any healing the target receives.

  • Rain of Steel
    fear 3

    Spend 3 Fear: The Captain fires a volley high into the air. Every single Fanewick champion must make a Difficulty 18 Agility roll or takes 6d12 physical damage as bolts rain down from above, on a success they take half-damage.

Reactions

  • Covering Fire
    stress 1

    Spend 1 Stress: When a Haven ally is attacked by a ranged weapon or spell, the Captain immediately shoots the attacker, making an attack roll and applying their damage before the attacker's roll resolves.

Motives & tactics

Suppression Artillery

Experiences

Haven Elite Sniper

Tier 3 ranged

An elite Orderborne soldier positioned to rain suppressing fire and execute distracted targets.

Motives & Tactics: Suppression, Artillery

Difficulty: 17 | Thresholds: 28/42 | HP: 8 | Stress: 6

ATK: +6 | Heavy Repeating Crossbow: Far | 12d6+8 Physical

Experience: —

HP:

STRESS:

Features

Suppressing Fire - Action: Spend 2 Stress: The Captain makes two attacks at target in Far range. Any character that takes damage from this attack has their movement speed reduced to zero until the end of their next turn.
Pinning Shot - Action: Spend 1 Stress: The Captain aims for the joints. The Capatain makes an attack at a target in Far range. The target takes normal damage and is Restrained, pinned to the ground or a wall.
Covering Fire - Reaction: Spend 1 Stress: When a Haven ally is attacked by a ranged weapon or spell, the Captain immediately shoots the attacker, making an attack roll and applying their damage before the attacker's roll resolves.
Shredder Bolts - Action: Spend 2 Fear: The Captain loads specialized, cruel ammunition. Their next attack automatically inflicts the Bleeding condition (taking 4d8 direct damage at the start of their turns, ignoring armor) and halves any healing the target receives.
Rain of Steel - Action: Spend 3 Fear: The Captain fires a volley high into the air. Every single Fanewick champion must make a Difficulty 18 Agility roll or takes 6d12 physical damage as bolts rain down from above, on a success they take half-damage.

Discussion

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