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Haven Forged Colossus

Adversary overview

A massive, flesh-and-blood giant brutally augmented with Haven steel, deployed to the front lines as a terrifying engine of aggressive expansion.

A towering, flesh-and-blood giant brutally augmented with Haven’s heavy iron and steel. Deployed as a living siege engine, they are unleashed upon the front lines to shatter morale and violently expand the nation’s borders.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
30
Major Damage — Mark 2 HP Major
Mark 2 HP
50
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Logging Great-Axe
Range: Very Close
Damage: 3d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Man Handle
    stress 2

    Mark 2 Stress to attempt to crushingly grapple a target within Close range. The target must make a Difficulty 18 Strength roll to break the hold. On a failure, they are violently hurled up to Far range, taking 3d12+4 physical damage and marking 1 Stress from the disorienting, heavy impact.

  • Seismic Devastation
    fear 4

    Spend 2 Fear: The giant heaves their massive weapon into the ground with catastrophic force. Every player within Close range must make a Difficulty 17 Strength Roll. On a failure, they take 4d8+4 physical damage, are knocked prone and gain the Vulnerable condition. On a success, they take half damage and are not knocked prone and made vulnerable.

Reactions

  • Unstoppable Mass
    stress 1

    When subjected to an effect that would push, pull, or restrain the Colossus, mark a Stress to ignore the effect completely.

Motives & tactics

Eradicate nature Crush the opposition Cause massive destruction.

Experiences

Haven Forged Colossus

Tier 2 bruiser

A massive, flesh-and-blood giant brutally augmented with Haven steel, deployed to the front lines as a terrifying engine of aggressive expansion.

Motives & Tactics: Eradicate nature, Crush the opposition, Cause massive destruction.

Difficulty: 14 | Thresholds: 30/50 | HP: 7 | Stress: 4

ATK: +4 | Logging Great-Axe: Very Close | 3d8+6 Physical

Experience: —

HP:

STRESS:

Features

Man Handle - Action: Mark 2 Stress to attempt to crushingly grapple a target within Close range. The target must make a Difficulty 18 Strength roll to break the hold. On a failure, they are violently hurled up to Far range, taking 3d12+4 physical damage and marking 1 Stress from the disorienting, heavy impact.
Unstoppable Mass - Reaction: When subjected to an effect that would push, pull, or restrain the Colossus, mark a Stress to ignore the effect completely.
Seismic Devastation - Action: Spend 2 Fear: The giant heaves their massive weapon into the ground with catastrophic force. Every player within Close range must make a Difficulty 17 Strength Roll. On a failure, they take 4d8+4 physical damage, are knocked prone and gain the Vulnerable condition. On a success, they take half damage and are not knocked prone and made vulnerable.

Discussion

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