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Haven Vanguard Captain

Adversary overview

A heavily armored Orderborne soldier whose flesh is slowly turning to stone due to the Serpent's Sickness.

A hulking figure clad in massive, golden plate armor with a red cloth hanging from the waist. The pale-skinned soldier has a shaved head with a blue mohawk and is equipped with a towering, kite-shaped golden shield and an oversized, arm-mounted lance.

Stat block

Tier
2
Type
Standard
Difficulty
17
HP
8
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
25
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Heavy Siege Lance
Range: Melee
Damage: 2d12+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Petrified Resilience
    stress 1

    Mark a Stress to cough up bone dust and embrace the Serpent's Sickness. This grants Resistance to physical damage for the round but reduces their movement speed as their flesh hardens into living stone.

  • Breath of the Serpent
    fear 2

    Spend 2 Fear: The Captain's lungs rattle as they cough up a thick cloud of alchemically volatile bone dust. All enemies in Very Close range must make a Difficulty 15 Strength Roll. On a failure, they take 2d8+2 physical damage and gain the Restrained condition as their joints temporarily calcify into living stone.

Reactions

  • Phalanx Shield
    stress 1

    When an ally within Very Close range would take damage, mark a Stress to move into Melee range and take the damage instead.

Motives & tactics

Secure land for flower farming Protect their troops Fight until they turn to stone.

Experiences

Haven Vanguard Captain

Tier 2 standard

A heavily armored Orderborne soldier whose flesh is slowly turning to stone due to the Serpent's Sickness.

Motives & Tactics: Secure land for flower farming, Protect their troops, Fight until they turn to stone.

Difficulty: 17 | Thresholds: 25/40 | HP: 8 | Stress: 5

ATK: +4 | Heavy Siege Lance: Melee | 2d12+4 Physical

Experience: —

HP:

STRESS:

Features

Petrified Resilience - Action: Mark a Stress to cough up bone dust and embrace the Serpent's Sickness. This grants Resistance to physical damage for the round but reduces their movement speed as their flesh hardens into living stone.
Phalanx Shield - Reaction: When an ally within Very Close range would take damage, mark a Stress to move into Melee range and take the damage instead.
Breath of the Serpent - Action: Spend 2 Fear: The Captain's lungs rattle as they cough up a thick cloud of alchemically volatile bone dust. All enemies in Very Close range must make a Difficulty 15 Strength Roll. On a failure, they take 2d8+2 physical damage and gain the Restrained condition as their joints temporarily calcify into living stone.

Discussion

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