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Havenite Climber Scout – Elite

Adversaries Designed by Jazzmyne Kellogg

Adversary overview

Havenite Climbers trained to move like spiders across the Crags and mountains sides

Havenite Climbers are trained to move like spiders across the Crags. They use iron climbing hooks, resin tipped pitons and treated ropes to reposition constantly. Their goal is not to kill, but to mark, track, and report back to Haven forces. But corner them, and they fight with brutal efficiency.

Stat block

Tier
2
Type
Standard
Difficulty
16
HP
5
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Hook Swing
Range: Melee
Damage: 2d6+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Silent Advance

    If the Climber begins combat unseen, they gain advantage on their first attack.

Actions

  • Twin Hook Flurry
    stress 1

    Rapid double strikes with both climbing hooks, target must make agility reaction roll or be knocked prone and take 1d6 dmg. Climber leaves themselves open and has disadvantage being attacked.

  • Resin Bolt
    fear 1

    Ranged attack, a small crossbow bolt coated in wither resin. Target must make reaction roll or take 1d6+1 and a wither token.

  • Cragswing
    stress 1

    The Climber throws a hook into stone and swings up to close range, ignoring terrain. They are able to move vertically or horizontally and does not provoke opportunity attacks.

Reactions

  • Hook Catch
    stress 1

    When an enemy misses a melee attack, the Climber may catch the weapon with a hook, twist, and force the attacker to make a STR/AGI roll, on failure enemy is pulled prone losing their next movement.

Motives & tactics

Climb Ambush Track Report

Experiences

  • Surefooted +2
  • Spider step movement +2

Havenite Climber Scout – Elite

Tier 2 standard

Havenite Climbers trained to move like spiders across the Crags and mountains sides

Motives & Tactics: Climb, Ambush, Track, Report

Difficulty: 16 | Thresholds: 10/20 | HP: 5 | Stress: 3

ATK: +2 | Hook Swing: Melee | 2d6+3 Physical

Experience: Surefooted +2, Spider step movement +2

HP:

STRESS:

Features

Twin Hook Flurry - Action: Rapid double strikes with both climbing hooks, target must make agility reaction roll or be knocked prone and take 1d6 dmg. Climber leaves themselves open and has disadvantage being attacked.
Resin Bolt - Action: Ranged attack, a small crossbow bolt coated in wither resin. Target must make reaction roll or take 1d6+1 and a wither token.
Hook Catch - Reaction: When an enemy misses a melee attack, the Climber may catch the weapon with a hook, twist, and force the attacker to make a STR/AGI roll, on failure enemy is pulled prone losing their next movement.
Cragswing - Action: The Climber throws a hook into stone and swings up to close range, ignoring terrain. They are able to move vertically or horizontally and does not provoke opportunity attacks.
Silent Advance - Passive: If the Climber begins combat unseen, they gain advantage on their first attack.

Discussion

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